Page 1 of 1

"Guardians at Infernus"

Posted: Tue Jun 23, 2015 11:20 am
by kayeld
i'm doing this scenario and for 2 times in a row, i haven't been give enough refugees to meet the victory conditions...please enlighten me

Re: "Guardians at Infernus"

Posted: Tue Jun 23, 2015 1:06 pm
by kayeld
ok only 3 that time

Re: "Guardians at Infernus"

Posted: Wed Jun 24, 2015 2:32 am
by kayeld
this time i went 10 turns with no refugees...i really need help, im at my wit's end

Re: "Guardians at Infernus"

Posted: Wed Jun 24, 2015 3:04 am
by PlatedSorok
Have you tried surrounding one victory hex with all your units and completely eliminating the enemy inside it? IIRC the refugees only appear within certain distance of your forces. Jumping from hex to hex might be a idea.

Re: "Guardians at Infernus"

Posted: Wed Jun 24, 2015 10:45 am
by kayeld
have you seen all the victory hexes?? you cant surround them all

Re: "Guardians at Infernus"

Posted: Wed Jun 24, 2015 11:39 am
by enpi
look in the west for refugees.

Re: "Guardians at Infernus"

Posted: Wed Jun 24, 2015 11:55 am
by PlatedSorok
I was thinking of a different mission. On that one you have to approach the entrances on the mountains on the north and the city to the west to release the refugees then guide them to the victory hexes as enpi said.

Re: "Guardians at Infernus"

Posted: Thu Jun 25, 2015 7:15 pm
by kayeld
which one??
Image

Re: "Guardians at Infernus"

Posted: Thu Jun 25, 2015 9:57 pm
by PlatedSorok
The blue ones below and city A.

Re: "Guardians at Infernus"

Posted: Fri Jun 26, 2015 11:36 am
by kayeld
thx...i never would have figured that out

Re: "Guardians at Infernus"

Posted: Fri Jun 26, 2015 1:56 pm
by Falke_MatrixForum
PlatedSorok wrote:The blue ones below and city A.

City C also provides some, but you have to be quick so that there is enough time to move them back to the Victory area

Re: "Guardians at Infernus"

Posted: Sat Jun 27, 2015 12:20 am
by kayeld
what's the trick with "A", this is the way i have it and still no 'fugees, whats up with that??



[/img]Image

Re: "Guardians at Infernus"

Posted: Sat Jun 27, 2015 11:53 am
by kayeld
idk, im having 0(zero) luck on this one..i really need some one to spell it out for me

Re: "Guardians at Infernus"

Posted: Sat Jun 27, 2015 9:08 pm
by enpi
First you go along the railway and kill all orks north of it, then move to the mine entrances, the refugees will pour out of the mines. (blue circles in the pic) The goto A and then goto B. In B you will find more refugees. You can also goto C for more refugees but thats difficult. If you have time clear out the hill in the map center, but its not necessary if you are careful avoiding the LOS of the orcs there. then quick back to the yellow base hexes and you made it.

btw: do you really have 19! dreadnoughts in your core army? Wow!

Re: "Guardians at Infernus"

Posted: Mon Jun 29, 2015 10:37 am
by kayeld
there was 1 scenario where i could not do it without dreds so i stocked up and the next one was easier so i got more and in the campaigns and as you know, your core carries over and seeing as i bought even more, and they remained because theyre so hard to kil... they built up in numbers

Re: "Guardians at Infernus"

Posted: Mon Jun 29, 2015 5:08 pm
by enpi
while dreadnoughts probably have the best bang for the buck, there are some scenarios which are not winnable with dn´s alone.

Re: "Guardians at Infernus"

Posted: Fri Jul 03, 2015 4:37 pm
by kayeld
yeah, ive discovered that to be true also

Re: "Guardians at Infernus"

Posted: Fri Jul 03, 2015 4:48 pm
by zakblood
before the DLC's came out, all could be won with mainly tankfests and a odd inf unit, but soon as the DLC's came out you really needed a good mix of units

Re: "Guardians at Infernus"

Posted: Sat Jul 04, 2015 1:35 am
by kayeld
zakblood_slith wrote:before the DLC's came out, all could be won with mainly tankfests and a odd inf unit, but soon as the DLC's came out you really needed a good mix of units
k

Re: "Guardians at Infernus"

Posted: Thu Jul 23, 2015 8:14 pm
by kayeldee
damn, this game makes me feel stupid