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sleep
Posted: Thu Jun 18, 2015 9:44 am
by levince55
I just have a little question that is probably really stupid but what is the reason of the sleep button ? To make the units become inactive ? Do they rest better ?
Re: sleep
Posted: Thu Jun 18, 2015 1:34 pm
by Aloo
Its used so when you checked unmoved units the one that has sleep does not keep on showing up (until the next turn).
Re: sleep
Posted: Thu Jun 18, 2015 1:39 pm
by Cortilein
By ordering a unit to nap/sleep, you can exclude it from the "show next/previous" unit cycle (for the current turn - or persistently). The game also won't annoyingly often notify you of unmoved units - as, for example, you sent those Supply Ships safely anchored in port to sleep (which you didn't want to move anyway for the rest of a scenario). AFAIK, the nap/sleep functions do not accelerate efficiency regeneration of a resting unit at all - that's a completely different story.
Re: sleep
Posted: Thu Jun 18, 2015 2:06 pm
by Longasc
Put units you don't want to move in a turn (to regain efficiency by resting) in sleep mode.
This way they are done and don't delay you with a "you have unmoved units" message when ending the turn, and you can be sure that you moved all units. Putting supply ships to sleep to prevent them from showing up in the next unit rotation is also a common use.
Re: sleep
Posted: Thu Jun 18, 2015 2:56 pm
by levince55
Thanks for your answers.
Re: sleep
Posted: Thu Jun 18, 2015 8:11 pm
by TangSooDo
Single click "Z" for sleep for the rest of that turn only. Double click for sleep for the rest of the scenario.
Re: sleep
Posted: Thu Jun 18, 2015 11:12 pm
by SmackBlob
Thanks, Chodan. I was wondering why my units would not stay asleep!
Re: sleep
Posted: Fri Jun 19, 2015 2:52 am
by simcc
Take note that Z unit do not provide cover fire
Re: sleep
Posted: Fri Jun 19, 2015 12:53 pm
by Boarspear
simcc wrote:Take note that Z unit do not provide cover fire
Ah, yes, and it's easy to forget about your units off in the jungle somewhere while they're being outflanked by an enemy ... and they stay "asleep" in what I call Zzz Sleep (the Zzz's helpfully appear when unit is in "permasleep") even when attacked! They will defend themselves. I find it really helpful to use the Zzz sleep in these large naval battles where half my ships can't possibly catch up.
Re: sleep
Posted: Fri Jun 19, 2015 3:05 pm
by SmackBlob
Yeah. I'm mainly sleeping supply ships, maybe aircraft carriers