A collection of suggestions and bugs
Posted: Tue May 06, 2008 2:52 pm
After playing CEAW 1.06 about 12-16 hours a day for 3 days (finishing a 1939-1947 as Axis), I've collected up some suggestions and I believe I've observed some bugs. Was hoping I could mail this straight to Slitherine as they say they're eager to get feedback, but this forum will have to do. Some of these suggestions and bugs have most likely come up before, if so, I'm sorry.
Suggestions:
Ability to attach Commanders to air/naval units
- I simply can't see why not. Several commanders in WW2 were famous as leaders of air groups or naval groups.
Feature to disband/dismantle units to recover manpower cost.
- As a "large" game progresses you are invariably left with a lot of unnecessary units. I think it should be possible to at least let infantry units return to the civilian population in their home nation.
Feature to see attack range on the war map (perhaps hold down a key or toggle).
- Would make intelligent placement of air units and Carriers quicker and easier.
Feature to force pro-faction nations to fully join your faction or become enemy.
- Example: Hitler could tire of Switzerland in the end, and give them an ultimatum. It feels restricted that you simply can't declare war on certain countries.
Feature to see all active (non-moved) units on the minimap.
- The little blinking flags aren't that easy to see when you have 40-50 units on screen... And I always kept forgetting some troops in backwater areas.
Option to toggle seeing enemy movement even when Fog of War is off.
- A tremendous amount of game time is spent simply watching the computer mindlessly move convoys and naval units around. Please let me turn it off.
Issues/bugs (all of the following are observed when playing Axis in singleplayer mode from the 1939 scenario):
Vichy France creation appears bugged/nonfunctional.
- No southern France nation appeared: the whole of France surrendered to Axis when Paris was conquered.
If a minor nation occupies some area and then surrenders, that area will go to the enemy faction?!
- This bizarre bug (?) appeared when I was attacking Turkey. They sent out a unit and captured a nearby undefended city. When Ankara fell the turn after, the area outside Turkey suddenly became UK territory, and UK had gained a new town in the middle of my Reich.
It is possible to railroad from Ankara to Sevastopol & Dnepropetrovsk, but not to Istanbul or further west.
- Seems very odd , as it is not possible to railroad to any cities to the east of Turkey. So the train must be crossing the Black Sea...?
Attempting to load a savegame using a bad filename (non-existing or just missing filetype) will display a wrong error message (saying the save was made with an outdated version).
- Happens often if you save a game without using the .data type, and then end the game (to load). When you press load game the dialog box will not have the .data type and error message will appear.
All sound (effects and music) in the game will disappear randomly.
- Happens very rarely (maybe 4-5 times in my playtime) and seems to usually happen when attacking with a fighter air unit. Must quit and restart game to fix. Probably just hardware/driver related, but you might want to know.
Possibly intended but unexplained issues:
It is impossible to make Algerie surrender.
- Even if Casablanca, Algiers and Tunis are conquered, the nation will keep "living" with no units and cities. Seems like an oversight as no other nations act like this (?)
AI issues, including not moving defense to undefended cities.
- The AI unfortunately seems rather limited in its ability to defend intelligently. When invading the US/Canada, 90% of the allied forces will cluster around Halifax and the east tip of Labrador. Even if Washington is left undefended for several turns, no units will be moved or railroaded there.
I hope my input helps in further improving this very very nice game!
Suggestions:
Ability to attach Commanders to air/naval units
- I simply can't see why not. Several commanders in WW2 were famous as leaders of air groups or naval groups.
Feature to disband/dismantle units to recover manpower cost.
- As a "large" game progresses you are invariably left with a lot of unnecessary units. I think it should be possible to at least let infantry units return to the civilian population in their home nation.
Feature to see attack range on the war map (perhaps hold down a key or toggle).
- Would make intelligent placement of air units and Carriers quicker and easier.
Feature to force pro-faction nations to fully join your faction or become enemy.
- Example: Hitler could tire of Switzerland in the end, and give them an ultimatum. It feels restricted that you simply can't declare war on certain countries.
Feature to see all active (non-moved) units on the minimap.
- The little blinking flags aren't that easy to see when you have 40-50 units on screen... And I always kept forgetting some troops in backwater areas.
Option to toggle seeing enemy movement even when Fog of War is off.
- A tremendous amount of game time is spent simply watching the computer mindlessly move convoys and naval units around. Please let me turn it off.
Issues/bugs (all of the following are observed when playing Axis in singleplayer mode from the 1939 scenario):
Vichy France creation appears bugged/nonfunctional.
- No southern France nation appeared: the whole of France surrendered to Axis when Paris was conquered.
If a minor nation occupies some area and then surrenders, that area will go to the enemy faction?!
- This bizarre bug (?) appeared when I was attacking Turkey. They sent out a unit and captured a nearby undefended city. When Ankara fell the turn after, the area outside Turkey suddenly became UK territory, and UK had gained a new town in the middle of my Reich.
It is possible to railroad from Ankara to Sevastopol & Dnepropetrovsk, but not to Istanbul or further west.
- Seems very odd , as it is not possible to railroad to any cities to the east of Turkey. So the train must be crossing the Black Sea...?
Attempting to load a savegame using a bad filename (non-existing or just missing filetype) will display a wrong error message (saying the save was made with an outdated version).
- Happens often if you save a game without using the .data type, and then end the game (to load). When you press load game the dialog box will not have the .data type and error message will appear.
All sound (effects and music) in the game will disappear randomly.
- Happens very rarely (maybe 4-5 times in my playtime) and seems to usually happen when attacking with a fighter air unit. Must quit and restart game to fix. Probably just hardware/driver related, but you might want to know.
Possibly intended but unexplained issues:
It is impossible to make Algerie surrender.
- Even if Casablanca, Algiers and Tunis are conquered, the nation will keep "living" with no units and cities. Seems like an oversight as no other nations act like this (?)
AI issues, including not moving defense to undefended cities.
- The AI unfortunately seems rather limited in its ability to defend intelligently. When invading the US/Canada, 90% of the allied forces will cluster around Halifax and the east tip of Labrador. Even if Washington is left undefended for several turns, no units will be moved or railroaded there.
I hope my input helps in further improving this very very nice game!