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DebugSave0 and DebugSave1

Posted: Fri Jun 12, 2015 7:24 pm
by enric
It's me or the automatic DebugSave0 and DebugSave1 are not working with the 1.0.4?

Re: DebugSave0 and DebugSave1

Posted: Fri Jun 12, 2015 8:18 pm
by pipfromslitherine
IIRC they may have been renamed to prevent them from cluttering the load/save list. If you need them rename their new save files (*.DEB in the SAVES folder).

Cheers

Pip

Re: DebugSave0 and DebugSave1

Posted: Sat Jun 13, 2015 5:24 am
by enric
Thank you, it's not as handy as it was, because once renamed, the new automatic saves are saved with .DEB again, so to use them you must rename every time. I assumed that if you want to use this feature you activate once.

Re: DebugSave0 and DebugSave1

Posted: Mon Jun 15, 2015 3:05 pm
by pipfromslitherine
I wasn't finding them especially useful and they cluttered the save list, sorry if you were making a lot of use of them!

Cheers

Pip

Re: DebugSave0 and DebugSave1

Posted: Mon Jun 15, 2015 3:35 pm
by enric
Don't worry, nothing that could not be solved.

For testing some victory conditions was useful.
For example I moved several units to check to meet the victory conditions, then the game ends but not as expected, so an error is the Victory conditions, then changed the script and load the DebugSave0 or 1 and try again.