7 Rebalanced Pandora-v1.6.1 Factions (help please)
Posted: Fri Jun 12, 2015 9:09 am
Hey guys,
(file link also at the bottom) So, I was dissatisfied with the current faction balance so I decided to check if there were any mods out. I stumbled upon Unsub's mod (at viewtopic.php?f=279&t=48504&sid=3655296 ... f1#p456901), but failed to get it working and I noticed it was not updated for quite a while.
Anyways, I decided I'd make my own (using Unsub's as a guide), however I've encountered some difficulties:
Problem 1:
If I place the faction files in C:\Users\<user name>\AppData\Roaming\Proxy Studios\Pandora\Data\World\Factions
it only seems to half-work.... some things work (like production bonus, research bonus, pollution increase, etc)... but others do not (researched technologies, starting units, starting credits....for these it just seems to take whatever is in the game's install folder... D:\Program Files (x86)\Games\Pandora First Contact\Data\World\Factions)
So... basically, I need to copy the faction files to D:\Program Files (x86)\Games\Pandora First Contact\Data\World\Factions and over-write those for it to work properly. Any idea what, if anything I'm doing wrong?
Problem 2:
And, is there any way to have a specific faction's cities start with a certain building (ie. refining array)... or have their first city include said building but others not?
I'm aware of two possible methods (but I don't like them)... A. set building's production cost to 0...but this means everyone can build it free so I don't like it.... or B. give faction extra credits for the amount needed to rush the building...but I don't like it cause there's not way to guarantee the funds will be used for rushing it (by player and especially by AI).
Problem 3:
Got any better balance suggestions?
I found myself in this project because I would only ever choose the research faction cause it seems so OP.
Current factions as I have them:
Diplomatic:
Diplomatic: +25% standing in diplomatic negotiations
Subversive: +25% infiltration attack and defense power
Parasitic: profit 25% from all research and trading pacts on the planet
Orbital Eyes: -66% cost and upkeep for satellite uplinks
Starting Tech(s): Diplomacy (tier 1, subTeir 0)
Ecologic:
Ecologic: +1 minerals from forests and fungus
Frugal: +25% habitat
Sympathetic: -50% alien aggression
Peaceful: -15% power when attacking
Starting Tech(s): Population0 (tier 0, subTeir 1) and AlienAggression (tier 0, subTier 0)
Economic:
Economic: +25% credits from taxes
Bargainers: 25% better prices
Wealthy: +200 starting credits
Extravagant: -12.5% habitat
Starting Tech(s): Credits0 (tier 0, subTeir 2)
Fanatic:
Fanatic: -25% unit cost
Aggressive: +25% power when attacking
Zealous: +4 morale
Conservative: -20% research from scientists
Starting Tech(s): Morale0 (tier 0, subTeir 2)
Industrious:
Industrious: +40% production from workers
Fertile: +20% growth
Exploitive: free former
Reckless: +12.5%
Starting Tech(s): Minerals0 (tier 0, subTeir 0)
Militaristic
Militaristic: +25% power
Resilient: +100% healing rate
Well-trained: 3 free field training
High-paid: +25% unit upkeep
Starting Tech(s): Academy0 (tier 0, subTeir 0), Defense0 (tier 0, subTier 0), Promotion (tier 0, subtier 0)
Scientific
Scientific: +33% research from scientists
Resourceful: -33% refit costs
Free-spirited: -1 morale
Starting Tech(s): Research0 (tier 0, subTeir 1)
Thanks in advance to anyone willing to help.
File attachment
For those who want to try it out, you can (after making a backup of your game's data folder) unzip the attached file to the game's install folder (in my case it's D:\Program Files (x86)\Games\Pandora First Contact)) and overwrite when prompted.
(file link also at the bottom) So, I was dissatisfied with the current faction balance so I decided to check if there were any mods out. I stumbled upon Unsub's mod (at viewtopic.php?f=279&t=48504&sid=3655296 ... f1#p456901), but failed to get it working and I noticed it was not updated for quite a while.
Anyways, I decided I'd make my own (using Unsub's as a guide), however I've encountered some difficulties:
Problem 1:
If I place the faction files in C:\Users\<user name>\AppData\Roaming\Proxy Studios\Pandora\Data\World\Factions
it only seems to half-work.... some things work (like production bonus, research bonus, pollution increase, etc)... but others do not (researched technologies, starting units, starting credits....for these it just seems to take whatever is in the game's install folder... D:\Program Files (x86)\Games\Pandora First Contact\Data\World\Factions)
So... basically, I need to copy the faction files to D:\Program Files (x86)\Games\Pandora First Contact\Data\World\Factions and over-write those for it to work properly. Any idea what, if anything I'm doing wrong?
Problem 2:
And, is there any way to have a specific faction's cities start with a certain building (ie. refining array)... or have their first city include said building but others not?
I'm aware of two possible methods (but I don't like them)... A. set building's production cost to 0...but this means everyone can build it free so I don't like it.... or B. give faction extra credits for the amount needed to rush the building...but I don't like it cause there's not way to guarantee the funds will be used for rushing it (by player and especially by AI).
Problem 3:
Got any better balance suggestions?
I found myself in this project because I would only ever choose the research faction cause it seems so OP.
Current factions as I have them:
Diplomatic:
Diplomatic: +25% standing in diplomatic negotiations
Subversive: +25% infiltration attack and defense power
Parasitic: profit 25% from all research and trading pacts on the planet
Orbital Eyes: -66% cost and upkeep for satellite uplinks
Starting Tech(s): Diplomacy (tier 1, subTeir 0)
Ecologic:
Ecologic: +1 minerals from forests and fungus
Frugal: +25% habitat
Sympathetic: -50% alien aggression
Peaceful: -15% power when attacking
Starting Tech(s): Population0 (tier 0, subTeir 1) and AlienAggression (tier 0, subTier 0)
Economic:
Economic: +25% credits from taxes
Bargainers: 25% better prices
Wealthy: +200 starting credits
Extravagant: -12.5% habitat
Starting Tech(s): Credits0 (tier 0, subTeir 2)
Fanatic:
Fanatic: -25% unit cost
Aggressive: +25% power when attacking
Zealous: +4 morale
Conservative: -20% research from scientists
Starting Tech(s): Morale0 (tier 0, subTeir 2)
Industrious:
Industrious: +40% production from workers
Fertile: +20% growth
Exploitive: free former
Reckless: +12.5%
Starting Tech(s): Minerals0 (tier 0, subTeir 0)
Militaristic
Militaristic: +25% power
Resilient: +100% healing rate
Well-trained: 3 free field training
High-paid: +25% unit upkeep
Starting Tech(s): Academy0 (tier 0, subTeir 0), Defense0 (tier 0, subTier 0), Promotion (tier 0, subtier 0)
Scientific
Scientific: +33% research from scientists
Resourceful: -33% refit costs
Free-spirited: -1 morale
Starting Tech(s): Research0 (tier 0, subTeir 1)
Thanks in advance to anyone willing to help.
File attachment
For those who want to try it out, you can (after making a backup of your game's data folder) unzip the attached file to the game's install folder (in my case it's D:\Program Files (x86)\Games\Pandora First Contact)) and overwrite when prompted.