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Pace for Multiplay

Posted: Wed Jun 10, 2015 4:00 pm
by pkager
The multiple play pace seems glacial. Started one game and so far almost a day later only one move made. Is this typical? It would be great if there were a better more real-time system.

Re: Pace for Multiplay

Posted: Wed Jun 10, 2015 4:07 pm
by pipfromslitherine
It's a good idea to post a note with your challenge if you specifically want someone who is playing quick turns. The async nature of the system is one of the attractions for a lot of people who only have limited play time each day.

Cheers

Pip

Re: Pace for Multiplay

Posted: Fri Jun 12, 2015 1:57 am
by pkager
At one a move per day it will take a long time to complete a game. Are there plans for a more interactive multiplayer capability?

Re: Pace for Multiplay

Posted: Fri Jun 12, 2015 3:22 pm
by pipfromslitherine
The async system is vastly more popular than those requiring people to be online at the same time for an hour or two (by a factor of about 100). Many players will play a game in a single evening, as I say, if you make it clear in your challenge then you are more likely to get quicker games. While some people will only play a turn a day it isn't a requirement.

Cheers

Pip

Re: Pace for Multiplay

Posted: Fri Jun 12, 2015 3:56 pm
by Zarevic
pkager wrote:At one a move per day it will take a long time to complete a game. Are there plans for a more interactive multiplayer capability?
On the other hand, you may have some battles playing simultaneously, so when you have the time you have some 6-8 turns to play.
That`s the way many of us use to play, i guess

Cheers

Re: Pace for Multiplay

Posted: Fri Jun 12, 2015 8:23 pm
by pipfromslitherine
Absolutely - paired games are supported directly by some games (though not BA thanks to my laziness I guess! ;) ) can be a good way to keep playing. Simply host a couple of challenges on the same maps but from each side.

Cheers

Pip

Re: Pace for Multiplay

Posted: Sat Jun 13, 2015 4:45 am
by johntindall
...also makes a difference what continent and time zone you're in. Not everyone lives in continental USA, I've heard...

Ps - you joined in 2011 and have only just started multiplayer? I agree, truly glacial... :wink:

Re: Pace for Multiplay

Posted: Sun Jun 14, 2015 10:33 pm
by glenghiscan
There's a hardcore set of regular players on Here I won't take a game if I don't know the name as your stuck with a game and you only have so many games (20) I play players from Europe USA Japan ! Pm a game with the password

Re: Pace for Multiplay

Posted: Sat Jun 20, 2015 3:15 am
by johntindall
Having said that, 'mikeandike52' accepted a challenge of mine in May, then did not submit a single turn for 30 days. I just closed it off but you have to wonder, 'Why accept in the first place?' :roll:

Re: Pace for Multiplay

Posted: Sun Jun 21, 2015 2:38 pm
by morge4
johntindall wrote:Having said that, 'mikeandike52' accepted a challenge of mine in May, then did not submit a single turn for 30 days. I just closed it off but you have to wonder, 'Why accept in the first place?' :roll:
I've had games like this also. And have had the same thing accepting someone's challenge...why create it if your not going to play it?

Re: Pace for Multiplay

Posted: Wed Jun 24, 2015 4:35 am
by jomni
I am perfectly fine with one turn a day. Take note that nit all in the same time zone.

Re: Pace for Multiplay

Posted: Thu Jul 02, 2015 3:41 pm
by jcb989
pkager wrote:At one a move per day it will take a long time to complete a game. Are there plans for a more interactive multiplayer capability?

The best solution may be to post a thread here saying "looking for players on such and such a map to play 4 or 5 turns per day" and see what you get. =)

Re: Pace for Multiplay

Posted: Sat Jul 04, 2015 6:32 am
by johntindall
johntindall wrote:Having said that, 'mikeandike52' accepted a challenge of mine in May, then did not submit a single turn for 30 days. I just closed it off but you have to wonder, 'Why accept in the first place?' :roll:
'chalky' is another one. :|