If I might be so bold as to ask of a private statistic
Posted: Sat May 03, 2008 4:34 pm
I was discussing the matter on another site, and I was given the link to VGchartz.com when I inquired if anyone knew of any quoted numbers of units sold for Panzer Tactics for the Nintendo DS.
VGchartz lists .02m units. my math is bad, but that's 20 thousand correct?
Anyway, in the search for understanding what is considered the norm, what is considered acceptable and what is considered good results, I'm just going to flat out ask the people of Slitherine, how many units of CEAW have effectively been made?
I'm not looking for profit, nor sales, I would just like to know how many units are out there both sold and available to be bought.
Not sure if it is possible to include sales over at Matrix Games. I presume Slitherine would have those numbers too, after all it's your game.
The reason for my interest is this. Was 20 thousand copies of Panzer Tactics a good thing? Does it count as a success? Is it a greater success than CEAW has achieved?
The point of all of this, is is there any reason for my interest in seeing more and more military theme titles for the Nintendo DS? Is it pointless?
If the DS is easily out marketing typical PC wargaming sales, should wargame makers try a little harder to get wargames on the DS?
20 thousand times 40 bucks is as you know 800 thousand (think my math is correct). Is that a reasonable response on investment (I have no way of knowing this).
Because in the end, there are a lot of wargames that have been made since 95, that logic would suggest could be easily modified to be played on the DS much like Panzer Tactics. And, as most of these old classics were long ago fleshed out, unbugged and play balanced to hell and back, it would seem the only work left is in porting them to the DS in perhaps a reduced form.
That would mean some savings wouldn't it?
Steel Panthers on the DS, ultra cool concept. Close Combat on the DS, also totally cool.
And they have yet to do anything real time strategy properly on the DS. Starcraft would do well I am sure.
So I am left to wonder, what's keeping it from happening?
VGchartz lists .02m units. my math is bad, but that's 20 thousand correct?
Anyway, in the search for understanding what is considered the norm, what is considered acceptable and what is considered good results, I'm just going to flat out ask the people of Slitherine, how many units of CEAW have effectively been made?
I'm not looking for profit, nor sales, I would just like to know how many units are out there both sold and available to be bought.
Not sure if it is possible to include sales over at Matrix Games. I presume Slitherine would have those numbers too, after all it's your game.
The reason for my interest is this. Was 20 thousand copies of Panzer Tactics a good thing? Does it count as a success? Is it a greater success than CEAW has achieved?
The point of all of this, is is there any reason for my interest in seeing more and more military theme titles for the Nintendo DS? Is it pointless?
If the DS is easily out marketing typical PC wargaming sales, should wargame makers try a little harder to get wargames on the DS?
20 thousand times 40 bucks is as you know 800 thousand (think my math is correct). Is that a reasonable response on investment (I have no way of knowing this).
Because in the end, there are a lot of wargames that have been made since 95, that logic would suggest could be easily modified to be played on the DS much like Panzer Tactics. And, as most of these old classics were long ago fleshed out, unbugged and play balanced to hell and back, it would seem the only work left is in porting them to the DS in perhaps a reduced form.
That would mean some savings wouldn't it?
Steel Panthers on the DS, ultra cool concept. Close Combat on the DS, also totally cool.
And they have yet to do anything real time strategy properly on the DS. Starcraft would do well I am sure.
So I am left to wonder, what's keeping it from happening?