Eastern Front: Soviet Storm 1.1 AAR
Posted: Wed Jun 03, 2015 4:52 am
At the expense of realism the Finns at that time also did not have so many tanks and captured artillery all appeared to 1942 )))Akkula wrote:Mhhh, that would apply in a very tiny scenario, it doesnt sound too realistic to see those marines sailing thought the Baltic with that little boat. But what I will do is to change those objectives to port status so you will be able to embark them.uzbek2012 wrote: I understand you. In this time the Finns were not so cool ))) Only one port did not take ) your time is up unfortunately. ) We should probably reduce the complexity at least to the General , and that enemy can breed like rabbits )))
P.s. Why Marines can't sail away from this island ? And such a low range of fire of the ships ?)

Akkula wrote: Cheater![]()
I find strange you received that Defeat screen, I will recheck if I made a silly mistake.











































The ski part is great but a special place for Siberians surprising )Philwd wrote:Hi Uzbek,
Yes I made that mistake also. You must put Siberian units in all hexes marked A. Not necessarily ski units but any Siberian reinforcement will work. By the way the city hexes DO NOT count (that was my mistake I thought the city would also count). Only the hexes outside the city actually marked A.
























































To defend Sevastopol is not realistic at this level of complexity, and the defeat ends the game ) Please note when my units up to 2 great stars , the enemy has them 3-4 (they are just the elite )is as small Italian torpedo boats just some super units ) to Bomb them from the air impossible , to fire artillery too )as the enemy leaves a significant advantage on all types of weapons ) In doing my passing units must sail losing moves ) I Think you need to reconsider the balance in this map )Akkula wrote:Hi uzbek, indeed Sevastopol is a hard one. I never tested it at Marshal difficulty!, so I don´t know what to suggest![]()
I kindly ask you to reduce the amount of screenshots per post, mainly because two reasons: 1) They make the thread hard to follow for all the people and 2) They contain a lot of spoilers. Maybe you could post two per AAR?.
Thanks in advance.
Best regards.
Thanks, I'll try to use your tips and tricks ) this card is probably the most complicated of all I have met in this mod ) I just didn't have enough strength to keep this German Horde ) Here and probably have to use military ingenuity and cunning but not cheats )Philwd wrote:****Spoilers below*******
What I did was to buy aux units at every city near the front line then buy some more. Mostly AT but a few riflemen also. I probably burned 5000 prestige to delay the Germans long enough for my units to arrive at the front. Also my forts held out fairly long. May have just been lucky. One thing I did not like was the units that landed at the far southern zone had to move through the southern Gorky and the trenches held up my tanks for another 2-3 turns.
I eventually won by swinging tanks a bit south over the river and coming back into the last victory city from the southeast. There was only an artillery there and taking it on the last turn meant the tanks from the north couldn't react. Since I had destroyed the German planes I scouted very well ahead of my forces and knew where the German units were.
I destroyed the planes by setting up a flak trap. The Italian MB will set up an observation post. Just put a good unit right at the edge of his spotting range. Germans came to attack and I had 3 flak waiting. Did that twice and destroyed half of the fighters. What I did for the rest was to use my strategic bomber to hit the close airfield and turn it back neutral. As there was only an artillery there it would not turn back German and the AI lost 3 units. I watched the fuel status and did this when the German fighters were low enough on fuel they couldn't get anywhere else.
Hope this helps.
Thanks, I'll try to use your tips and tricks ) this card is probably the most complicated of all I have met in this mod ) I just didn't have enough strength to keep this German Horde ) Here and probably have to use military ingenuity and cunning but not cheats )Philwd wrote:****Spoilers below*******
What I did was to buy aux units at every city near the front line then buy some more. Mostly AT but a few riflemen also. I probably burned 5000 prestige to delay the Germans long enough for my units to arrive at the front. Also my forts held out fairly long. May have just been lucky. One thing I did not like was the units that landed at the far southern zone had to move through the southern Gorky and the trenches held up my tanks for another 2-3 turns.
I eventually won by swinging tanks a bit south over the river and coming back into the last victory city from the southeast. There was only an artillery there and taking it on the last turn meant the tanks from the north couldn't react. Since I had destroyed the German planes I scouted very well ahead of my forces and knew where the German units were.
I destroyed the planes by setting up a flak trap. The Italian MB will set up an observation post. Just put a good unit right at the edge of his spotting range. Germans came to attack and I had 3 flak waiting. Did that twice and destroyed half of the fighters. What I did for the rest was to use my strategic bomber to hit the close airfield and turn it back neutral. As there was only an artillery there it would not turn back German and the AI lost 3 units. I watched the fuel status and did this when the German fighters were low enough on fuel they couldn't get anywhere else.
Hope this helps.












Sadly that will have to go by yourself:)Akkula wrote:Mhh, it seems impossible to win Sevastopol in Marshall difficulty. I suggest you to use the "endscn 0" cheat or reduce the difficulty (the scenario can be won at lesser difficulty levels). I will reduce the difficulty of that scenario by the next release anyway.
Tell me what do you think about this friends, my idea to remark the units featuring unique heroes:
All those special units will be identified with a Guards icon (same for Guards "standard" units). I am planning to do the same for the SS units.
Best regards.
Akkula.
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Akkula wrote:I am shocked about your rapid advance into Germany![]()
A question, at what difficulty are you playing???. Can´t believe my eyes.












































