OOB: Pacific vs Panzercorp
Posted: Wed May 27, 2015 3:37 am
As I am sure most of us play this 2 games hehehe here is the summary of what this 2 games good point IMO and hope that the future games can incorporate all these elements.
Panzercorp
- my favorite is the content which is so rich it never gets bored to replay again especially GC, managing and taking your core around Europe is fun and personalize. I have build so many different core army in PzC that I lost count actually lol
- SE unit with different skin makes them look and feel like special unit in which in game it have a psychology effect just to make sure they don't die hehehe
- transport movement, this is where OOB is lacking as it provide great tactical challenge and also fund management to equip an army to motorized or mechanize army and it can interprete in game as which army is the one that use main road and off road.
- weather, I do miss that hateful mud and rain which cost me delay as planes can't be use and tanks stuck in mud hahahaha. Most battle are won and lost due to weather IRL so hopefully OOB can adopt this abit. Planes is important in OOB so can't take them of a turn but at least make them less effective in bad weather also a difficult weather test where experience pilot excel and new pilot will not be able to handle well losing some strength in bad weather raid.
- maps, they have some of the best maps ever which is challenging and fun to play
OOB: Pacific
- unit classification of big and small is a great job makes a very tactical challenge to bring which ship which plane and which AA.
- naval battle, really really a awesome job done here. In which PzC lack maybe Europe theater have less naval battle
- supply system, awesome job again over PzC IMO as in OOB encirclement can make an army useless while in PzC no such bonus, my Tiger can still blow of the enemy even when I have been cut off from my army something I don't enjoy in PzC.
- army point, great job as it create a balance on the entire army on how many infantry, planes and ships you take to battle to support each other and again PzC lack here as I remember fielding 50% stukas in GC 39 as they hit armor hard really hard hahaha.
- recon need work honestly compare to PzC as their vision have no advantage hence recon is hard to use in OOB, in PzC my recon is the key to victory those spot 3-4 hex really help but in OOB I don't even bother fielding recon
- special ability with cost is a great job too keeps players balance in thinking spend more for advantage etc
- animation is great even sometimes not realistic lol, cmon you can't see a carrier deck if it's suck in midway that's a deep sea, people still have a hard time locating Kaga up to date.
- map need to improve too compare to PzC eg lack of land base airfield etc
- specialization is an added spice but need some work as some specialization is redundant ie medic truck, Japanese early air tech which no airfield to field them etc.
- taking minor objective no gain which is sad again a letdown compare to PzC, players spend time to study the map to capture those only to find out no advantage is a bummer.
Overall I say both games still have their fun which I do hope OOB can improve as its a later game hence higher expectation as you have those old games as reference.
Panzercorp
- my favorite is the content which is so rich it never gets bored to replay again especially GC, managing and taking your core around Europe is fun and personalize. I have build so many different core army in PzC that I lost count actually lol
- SE unit with different skin makes them look and feel like special unit in which in game it have a psychology effect just to make sure they don't die hehehe
- transport movement, this is where OOB is lacking as it provide great tactical challenge and also fund management to equip an army to motorized or mechanize army and it can interprete in game as which army is the one that use main road and off road.
- weather, I do miss that hateful mud and rain which cost me delay as planes can't be use and tanks stuck in mud hahahaha. Most battle are won and lost due to weather IRL so hopefully OOB can adopt this abit. Planes is important in OOB so can't take them of a turn but at least make them less effective in bad weather also a difficult weather test where experience pilot excel and new pilot will not be able to handle well losing some strength in bad weather raid.
- maps, they have some of the best maps ever which is challenging and fun to play
OOB: Pacific
- unit classification of big and small is a great job makes a very tactical challenge to bring which ship which plane and which AA.
- naval battle, really really a awesome job done here. In which PzC lack maybe Europe theater have less naval battle
- supply system, awesome job again over PzC IMO as in OOB encirclement can make an army useless while in PzC no such bonus, my Tiger can still blow of the enemy even when I have been cut off from my army something I don't enjoy in PzC.
- army point, great job as it create a balance on the entire army on how many infantry, planes and ships you take to battle to support each other and again PzC lack here as I remember fielding 50% stukas in GC 39 as they hit armor hard really hard hahaha.
- recon need work honestly compare to PzC as their vision have no advantage hence recon is hard to use in OOB, in PzC my recon is the key to victory those spot 3-4 hex really help but in OOB I don't even bother fielding recon
- special ability with cost is a great job too keeps players balance in thinking spend more for advantage etc
- animation is great even sometimes not realistic lol, cmon you can't see a carrier deck if it's suck in midway that's a deep sea, people still have a hard time locating Kaga up to date.
- map need to improve too compare to PzC eg lack of land base airfield etc
- specialization is an added spice but need some work as some specialization is redundant ie medic truck, Japanese early air tech which no airfield to field them etc.
- taking minor objective no gain which is sad again a letdown compare to PzC, players spend time to study the map to capture those only to find out no advantage is a bummer.
Overall I say both games still have their fun which I do hope OOB can improve as its a later game hence higher expectation as you have those old games as reference.