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Economic Model of DLC

Posted: Sat May 23, 2015 9:04 am
by jujax_slith
Hi,

Glory of Maccragge is out and as I am a fervent player, I bought it...

BUT !
New players will have the game and all the DLC for 41 €.

You should have an economic model which is legitimate for old and first players who are a bit disappointed that they pay the Maximum and have no advantage.

Some economic models on Steam rewards old players (ie. Borderlands 2 DLC Model with Seasons Pass).

I think you should include a Season's Pass for the 4 next DLC a year at the best price for fervent players.

Sorry for my english, I am a french player.

My 2 cents.

Re: Economic Model of DLC

Posted: Sun May 24, 2015 9:31 am
by Raldoron
I partially agree. A discount for owners of the previous dlcs would be nice - but on the other hand you have to keep in mind that Slitherine offered a discount if you've bought Armageddon shortly before or after the release.
Also new games drop in value really shortly after they have been released so Slitherine has to do something to attract customers.
Actually i would love to see them creating cloud accounts. I own Panzer Corps for the ipad and on Steam (Steam Version with all the Dlcs) and i REALLY dislike the fact that i have to pay for the dlc twice. I gladly pay for the core game to honour the work the Developers had to port that game to another System - but once again paying 50 Euros to access everything i own on steam seems unfair to me. If Armageddon arrives on the ipad i gladly invest in it - but i don't think i want to buy all the Dlcs again.