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Parachutes
Posted: Sun May 17, 2015 6:59 pm
by Erik2
Still stay open after the paras have landed. And it is not removed after the unit is killed either.
But that is kind of neat, if only it would fold properly on the ground

Re: Parachutes
Posted: Sun May 17, 2015 8:23 pm
by adherbal
You have a savegame for this? I've never been able to repeat that.
Re: Parachutes
Posted: Sun May 17, 2015 11:22 pm
by paxuni
i wonder why we can't decide at start up if para are airborne already or not
Re: Parachutes
Posted: Sun May 17, 2015 11:38 pm
by AgentTBC
You can, can't you? As long as there is an airfield?
Re: Parachutes
Posted: Mon May 18, 2015 7:42 am
by Erik2
adherbal wrote:You have a savegame for this? I've never been able to repeat that.
No sorry, I did a quick test of the Japanese Boot Camp and had my attention on other stuff...
Re: Parachutes
Posted: Sun May 24, 2015 9:49 pm
by donger
Why is that problem still not fixed? I'm seeing it too!
Re: Parachutes
Posted: Mon May 25, 2015 6:04 am
by Erik2
We need to provide the devs with preferably both auto save-games and maybe the output.txt as well.
Re: Parachutes
Posted: Mon May 25, 2015 7:34 am
by bebro
Just recently used Japanese paras in Guadalcanal, and so far this problem did not occur to me.
Re: Parachutes
Posted: Mon May 25, 2015 6:05 pm
by Erik2
Must be a bad batch of silk in my case.
Re: Parachutes
Posted: Tue May 26, 2015 6:07 pm
by morge4
Chinese silkworm silk...sabotage!