[Bugs]
Posted: Sat May 16, 2015 10:15 pm
First of all i'd like to say great game i love the missions that every country has, super nice. Make more of these and have more choices also make it easy to mod these missions. IMO the missions are really the highpoints of this game what makes it pop. Also add an explanation as to why you are trying to accomplish these missions and in certain situations since you are the ruler you would probably know what the next missions would be.
Not in all cases e.g. the Azure Islands treasure hunt missions. In the case of this kind of mission you should random the location of the treasure between 5 different locations or similar for other similar missions.
Anyways on to some bugs/improvement suggestions.
The limit for elites are 4 units but if some of these elite units are at sea they do not count towards the 4 unit limit. I.e. you have built 4 elite units then you put 2 of them to sea and you can build 2 more of those elites giving you 6 elites.
AI defending a province with a river actually are at a disadvantage since the AI will not sit on the banks of the river and defend, instead the AI will send it's units into the river to try and attack the attackers which means as the attacker you just move your troops to the river bank and slaughter the defenders as they try to cross the river.
I don't mind the AI abandoning objectives in battle but when it is the third and last objective the AI really should not move back from it.
Windowed mode is not working as it should i cant maximise the window and remove the borders.
It is possible to move a unit then attack with that unit and then press the regret move button and the unit will move back to its original position but the damage done in the attack will still remain. It should not be possible to press the regret move button after attacking.
Improving low level provinces should be much cheaper to upgrade and high level provinces should be more expensive to upgrade.
The UI needs massive improvement, im just going to mention some of my pet peeves.
Usually in most games you select units with left click and then you do actions with them with right click, in this game you select with left click and then move with left click this is not good since if you select one unit and then want to select another unit you left click that other unit but what happens then is that you move the first unit to the province of the second unit.
You can't select units so that they are sticky. The scenario is i have 20 units, i want oto disband the unit that is in the middle of the other units. So i mouse over that unit then move the mouse up to the disband button but as i do that i mouse over other units and the card will switch to the unit last moused over making it impossible to disband that unit and also do other stuff like check the skills of the unit etc.
The diplomacy/trade screens are tedious and obtuse to use. I have read that you are going to redo it but i think it deserves a mention since its the worst part of the UI.
when comparing units in the purchase units screen, you use red and green to indicate that an value is lower or higher than the values of the unit being compared. These colors are also used to indicate damage types like NATURE and WAR.
By the way what the hell is war damage?
I can't see the unit upkeep on the unit cards, if i want to see this i have to go into the purchase units screen and click the unit type and then the actual unit. I.e. lots of click.
Not in all cases e.g. the Azure Islands treasure hunt missions. In the case of this kind of mission you should random the location of the treasure between 5 different locations or similar for other similar missions.
Anyways on to some bugs/improvement suggestions.
The limit for elites are 4 units but if some of these elite units are at sea they do not count towards the 4 unit limit. I.e. you have built 4 elite units then you put 2 of them to sea and you can build 2 more of those elites giving you 6 elites.
AI defending a province with a river actually are at a disadvantage since the AI will not sit on the banks of the river and defend, instead the AI will send it's units into the river to try and attack the attackers which means as the attacker you just move your troops to the river bank and slaughter the defenders as they try to cross the river.
I don't mind the AI abandoning objectives in battle but when it is the third and last objective the AI really should not move back from it.
Windowed mode is not working as it should i cant maximise the window and remove the borders.
It is possible to move a unit then attack with that unit and then press the regret move button and the unit will move back to its original position but the damage done in the attack will still remain. It should not be possible to press the regret move button after attacking.
Improving low level provinces should be much cheaper to upgrade and high level provinces should be more expensive to upgrade.
The UI needs massive improvement, im just going to mention some of my pet peeves.
Usually in most games you select units with left click and then you do actions with them with right click, in this game you select with left click and then move with left click this is not good since if you select one unit and then want to select another unit you left click that other unit but what happens then is that you move the first unit to the province of the second unit.
You can't select units so that they are sticky. The scenario is i have 20 units, i want oto disband the unit that is in the middle of the other units. So i mouse over that unit then move the mouse up to the disband button but as i do that i mouse over other units and the card will switch to the unit last moused over making it impossible to disband that unit and also do other stuff like check the skills of the unit etc.
The diplomacy/trade screens are tedious and obtuse to use. I have read that you are going to redo it but i think it deserves a mention since its the worst part of the UI.
when comparing units in the purchase units screen, you use red and green to indicate that an value is lower or higher than the values of the unit being compared. These colors are also used to indicate damage types like NATURE and WAR.
By the way what the hell is war damage?
I can't see the unit upkeep on the unit cards, if i want to see this i have to go into the purchase units screen and click the unit type and then the actual unit. I.e. lots of click.