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so whats next after ultrmarines?

Posted: Tue May 12, 2015 1:17 pm
by sshnuke
all 3 sm chapters have got their own dlcs
and steel legion has the game itself
even ork has got a campaign dlc too
so whats next after ultramarines?
will the next dlc be still about the 2nd war?
or we will see more factions such as chaos and tau?

Re: so whats next after ultrmarines?

Posted: Tue May 12, 2015 2:49 pm
by caca
I want a big campaign for the orcs! :D

Re: so whats next after ultrmarines?

Posted: Tue May 12, 2015 3:38 pm
by pizzagrenadier
sshnuke wrote:all 3 sm chapters have got their own dlcs
and steel legion has the game itself
even ork has got a campaign dlc too
so whats next after ultramarines?
will the next dlc be still about the 2nd war?
or we will see more factions such as chaos and tau?
hmm , when is ultramarines dlc coming out ? :mrgreen:

tau is not in the 3 armageddon wars, at all. so for now since dev can only work on games about these 3 wars we won't see any official tau stuff i think. but you can play my tau mod. :mrgreen:

chaos is in 1st war of armageddon, so i'm pretty sure we will see it in the future. :D

Re: so whats next after ultrmarines?

Posted: Wed May 13, 2015 8:04 am
by Raldoron
I'm pretty sure it will be a mechanicus focused mod - it's the only faction that's in the game but hasn't been in the focus - or more orks!
But i would be actually cheering for a god machines vs orks dlc :D

Re: so whats next after ultrmarines?

Posted: Wed May 13, 2015 6:17 pm
by enpi
I want to have EPIC single player scenarios with dozens of Titans, giant maps and hundreds of units (on each side!) And I then I would like to have a real skirmish system against the AI and a pony. :)

Re: so whats next after ultrmarines?

Posted: Thu May 14, 2015 12:23 am
by Valad
enpi wrote:I want to have EPIC single player scenarios with dozens of Titans, giant maps and hundreds of units (on each side!) And I then I would like to have a real skirmish system against the AI and a pony. :)
Three or four months ago I built a large scenario with around a thousand units just on the ork side and an entire regiment of Imperial Guard infantry,an armoured regiment plus a company of marines with support. Map was 300 x 80 if I remember right. They really are a lot of fun and I'm glad to see I'm not the only one who enjoys them. Only downside is the time waiting on the A.I, but if you don't mind fighting a battle over a day or several days, they are the most enjoyable and satisfying battles. Hate rushing with time limits and the tiny skirmishes included in the campaign just aren't much fun for me personally. I'll be releasing some large scenarios along with the mod I'm working on, but yes, it would be nice to see the devs release some mammoth battles too, because they are a lot of work to build (especially the giant maps - a LOT of work).

I want to see the devs fix flying units so there is a real point to having them. I haven't played the game this engine is from, but I hear air units are done properly. I'd also like to see all the abilities working. Many are not working properly or at all.

Lastly, I do hope the developers are making enough money from this game to continue supporting it with patches, expansions and sequels.

Re: so whats next after ultrmarines?

Posted: Thu May 14, 2015 5:49 am
by Raldoron
I agree, the air units feel a bit useless but i really hope the devs consider adding transports and add a few other things like orbital bombardement, deep strikes with Terminators (perhaps - could break the game balance) and of course remove the fluff errors like the warp storm that isolated Armageddon (not one Word in the official Codex Blood Angels or Codex Orks) or Captain Tycho with the Death Company (Tycho joined the Death Company in the third war and only Chaplains ((which i'd also love to see in the game)) are allowed near them).
All in all i love to see the Way this game will become

Re: so whats next after ultrmarines?

Posted: Fri May 15, 2015 1:49 pm
by Xadie
I wish to see a new expansion with new features finally. >_> I haven't touched the game for months, as it quickly grew old to me.

Re: so whats next after ultrmarines?

Posted: Sat May 16, 2015 6:11 pm
by em
I vote for full scale ork campaign!

Re: so whats next after ultrmarines?

Posted: Sun May 17, 2015 9:50 pm
by jujax_slith
A lot of Full Scale campaigns should be good :

Easy to do (units already done) :
1. Ork Campaign (Badmoonz !!!!!!)
Almost easy (skins to change, some special units to adapt) :
2. Other marines : Dark Angels, Imperial Fists, Space Wolves, Blood Ravens :-)
3. New improved Imperial Guard campaign : need catachan, mordian, cadians...

Love to see but lots of work : Chaos, Eldar & Tyranids.

Those I don't like : Tau ;-)

No offense.

Re: so whats next after ultrmarines?

Posted: Mon May 18, 2015 8:27 pm
by cj95
Valad wrote:Three or four months ago I built a large scenario with around a thousand units just on the ork side and an entire regiment of Imperial Guard infantry,an armoured regiment plus a company of marines with support. Map was 300 x 80 if I remember right. They really are a lot of fun and I'm glad to see I'm not the only one who enjoys them. .

Valad,

I am exactly in your line of thinking with the need for larger, and longer scenarios. I am always trying to beat the clock in regular scenarios and end up with 'gamey' tactics such as suicidal rushes to grab victory hexes at the last instant.

Is there some way I can get a copy of some of your super large scenarios? I'd love to try them out. :D

Re: so whats next after ultrmarines?

Posted: Mon May 18, 2015 11:06 pm
by enpi
I would also love to try out your supersize scenarios. Is it possible to send it to me per email?

Re: so whats next after ultrmarines?

Posted: Mon Jun 15, 2015 8:37 pm
by PlatedSorok
I know this is an old topic, however, I have to say you can discover some very interesting things if you check the game files. There are sound files for imperial fliers that are not on the game, unit stats for titans like the Emperor class and artillery like the Manticore is essentially done, so there's bound to be more things to be released.