pipfromslitherine wrote:Both these will require some scripting. For the suppression you would just go through the units at the start of the first turn and reduce their morale. For random reinforcements you would also need to script them to occur as desired.
Cheers
Pip
Forgive me for being clueless, but I have no experience whatsoever in scripting or coding or doing anything like that...but I'm trying to fumble my way through this.
So, I finally figured out that I can open a .BAM file using my notepad app...
I see that all the deployed units are listed there, for example:
UNITTS_0_8 GERMAN_OSTRUPPEN
UNITX_0_8 48
UNITY_0_8 33
UNITROT_0_8 225
UNITTEAM_0_8 0
UNITFIX_0_8 TRUE
UNITST_0_8 0
UNITCAR_0_8 FALSE
UNITREINF_0_8 0
I get that "UNITTS_0_8 GERMAN_OSTRUPPEN" means this unit is on Side 0, unit# 8, description Ostruppen. (Just out of curiosity, what doe the "TS" part of "UNITTS" stand for?)
I get that its location is 48,33.
I get that ROT is its facing, its on TEAM 0, and that its deployment is FIXED, i.e. "TRUE".
Questions:
UNITST? What is that? What does the "0" mean?
UNITCAR? What is that? Ability to carry another unit? (And thus FALSE because it's an infantry unit...)
UNITREINF? Does this mean its in reinforcement group 0, i.e. it starts on the board and does not come in later?
If I wanted to start this unit in suppressed mode, would I modify this block somehow to reduce the starting morale of this particular unit? Or is that something I have to do in the Text1 or Text9 file?
If I have to do it in the Text1 or Text9 file, what exactly would I have to type into that file to have this particular unit start the game in suppressed mode? (an example would be very nice - I have tried to find one in other scenario files, but I really don't know what I'm looking at...)
I won't even ask about scripting random reinforcements yet...unless somebody can give me an example to follow...
Thanks very much for any help!
CB