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Unit stats problems

Posted: Sun May 10, 2015 10:10 am
by Erik2
B26 - no movement

Re: Unit stats problems

Posted: Sun May 10, 2015 10:25 am
by Horst
Have you already forgotten this topic here where even you have posted twice there so far? But anyone's own bug topic/blog!

viewtopic.php?f=264&t=64409

You are right about the (B26A only) Marauder though that it's strange that it hasn't already got in the hotfix. It has been claimed to be fixed some time ago (although with "B29" typo. The B29 worked fine AFAIR).
adherbal wrote:While most of the technical issues encountered so far appear minor or fixable, we're planning to do a first patch some time next week. This will address the main issues spotted so far as well as add some extra content/features.

The list so far:
  • Fix for B29 Marauder stats
  • Fix for Overvalswagen APC causing frame drop on Java scenario
  • Checkbox to disable AI spinning animation in options menu
  • Experience gain from combat increased
  • US Torpedo bombers can be re-equipped with bombs
  • Fix for AI freezing on some carrier maps
  • 2 (or more) additional MP maps
A final change list will be announced when the patch is completed and available.

Re: Unit stats problems

Posted: Sun May 10, 2015 10:47 am
by Erik2
The B26 was fixed in an earlier hot-fix, but was broken again in the latest hot-fix.
I reported this, got no answer so thought it worth while repeating...

Re: Unit stats problems

Posted: Sun May 10, 2015 11:20 am
by Horst
Oh okay, must have missed that fix. Do you still have the units.txt file of the early-hotfix maybe? Everyone could copy & paste the correct data until the final 1.6.0 goes live.

Re: Unit stats problems

Posted: Sun May 10, 2015 12:10 pm
by bebro
In the units file, there's a B26A with no move specified, later versions have it though.

Re: Unit stats problems

Posted: Sun May 10, 2015 12:18 pm
by Erik2
Horst wrote:Oh okay, must have missed that fix. Do you still have the units.txt file of the early-hotfix maybe? Everyone could copy & paste the correct data until the final 1.6.0 goes live.
I'd be careful to replace the current unit.txt with an earlier fix. You could break some other stuff that was fixed in the latest.