submarine warfare
Posted: Fri May 08, 2015 9:22 am
In my opinion one of the best feature introduced in OoBP is the mechanism of the submarine warfare.
I confess, initially I was a bit frustrated by the fact that I could not move my destroyers and attack subs in the same turn, however as soon as I became more used to the system I realised that this is really great design decision. It force you to plan carefully when positioning your destroyers to protect your capital ships and slow down your fleet movements if a potential sub treat is anticipated ahead your path. Considering that subs can attack just once every three turns, the "slow" submarine hunting process fits nicely in the overall scheme.
I confess, initially I was a bit frustrated by the fact that I could not move my destroyers and attack subs in the same turn, however as soon as I became more used to the system I realised that this is really great design decision. It force you to plan carefully when positioning your destroyers to protect your capital ships and slow down your fleet movements if a potential sub treat is anticipated ahead your path. Considering that subs can attack just once every three turns, the "slow" submarine hunting process fits nicely in the overall scheme.