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Editor: objective triggers

Posted: Thu May 07, 2015 1:19 pm
by Erik2
I am confused about wether to have the 'Is the trigger active from the start' checked or not for 'Capture VP event' triggers.
If it is checked for a defensive objective, it seems to produce an automatic victory for the defender since the objective is owned by the defender at start.
It does not seem to matter for an offensive objective wether it is checked or not.
The settings in the screenshot allows the turns to go on without causing any sudden victory. If I Add the 'missing' checkmarks it cause a 'Red' (Japanese' victory on turn-2.

As far as I know, it needs to be checked for other trigger types unless this trigger is made active by a another event.

Re: Editor: objective triggers

Posted: Thu May 07, 2015 2:00 pm
by adherbal
If you want capture points that can switch sides several times and opdate the objectives every time you need to create two triggers:

A: Check Hex Owner (Japan) > Set Objective (Japan completed) + Set Objective (USA failed) + Set Trigger State (B, enabled) + Set Trigger State (A, disabled)
B: Check Hex Owner (USA) > Set Objective (Japan failed) + Set Objective (USA completed) + Set Trigger State (A, enabled) + Set Trigger State (B, disabled)

The nation that initially has the hex should have its trigger disabled. Trigger repeat should be set to -1 (infinite).

So if USA has the hex and Japan captures it, Trigger A will activate trigger B and then disable itself. If USA recaptures the hex, trigger A will reactivate trigger B and disable itself. And so on.

Re: Editor: objective triggers

Posted: Thu May 07, 2015 2:04 pm
by Erik2
Excellent, just what the doctor ordered.