Few Issues & Bugs
Posted: Tue May 05, 2015 6:48 pm
Well I starting play week back when 1.4 beta was out and was not able to play tactical battles as they crashed when AI did turn. Think hotfix addressed it?
Here's some of the issues (bugs?) I'm struggling with
- Spells don't seem to be worth much? As Hadrigel there's a spell to pick on elite human unit to have cost no upkeep, seems it's only ONE unit for spell? Can only have 5 spells? Hard to tell, but only 5 slots and can't learn any more. Can you unlearn a spell to free a slot to learn a different one?
- Unit experience seems to be broken in 1.3 (reverted back). I've fought hundreds of battles and killed hundreds of enemy units, but have not got any units to vet up since about turn 20? Also, is unit gaining exp just random or does each unit actually track it's ownm exp?
- Unit health, why is there no way (or none I can find) to see actually unit HP / life points? Only a bar which is proportional to units max points, so not entirely as useful as seeing #'s
- Why is annexing a capital have such horrible ramification? I can understand it being a bit of diplomatic suicide, but seems it's never a good idea unless you can fight off every other race as they will DoW you afterwards.
- Are more race units going to be available? I do like all the artwork on current units, but the variety is very limited per faction.
- Need something to do between turns for smaller factions, maybe hero quests or something. Seems many times just clicking end turn and waiting for AI to move. Can be very boring part of the game.
Game has long way to go, but think it could be winning if some game play issues / bugs addressed.
Here's some of the issues (bugs?) I'm struggling with
- Spells don't seem to be worth much? As Hadrigel there's a spell to pick on elite human unit to have cost no upkeep, seems it's only ONE unit for spell? Can only have 5 spells? Hard to tell, but only 5 slots and can't learn any more. Can you unlearn a spell to free a slot to learn a different one?
- Unit experience seems to be broken in 1.3 (reverted back). I've fought hundreds of battles and killed hundreds of enemy units, but have not got any units to vet up since about turn 20? Also, is unit gaining exp just random or does each unit actually track it's ownm exp?
- Unit health, why is there no way (or none I can find) to see actually unit HP / life points? Only a bar which is proportional to units max points, so not entirely as useful as seeing #'s
- Why is annexing a capital have such horrible ramification? I can understand it being a bit of diplomatic suicide, but seems it's never a good idea unless you can fight off every other race as they will DoW you afterwards.
- Are more race units going to be available? I do like all the artwork on current units, but the variety is very limited per faction.
- Need something to do between turns for smaller factions, maybe hero quests or something. Seems many times just clicking end turn and waiting for AI to move. Can be very boring part of the game.
Game has long way to go, but think it could be winning if some game play issues / bugs addressed.