Reporting country side USA.
Posted: Tue May 05, 2015 4:47 pm
USA first campaign against Japan.
Made myself tearing at the Battle of the Coral Sea. Difficult to control the naval and naval air management. For both planes. I find it very fragile vessels or aircraft too powerful, as desired.
Furthermore, crazy enough number of Japanese ships to the US available. I must have missed it. I also think that there are not enough fighters on aircraft carriers. With three of PA is a bit limited. The only valid air in my opinion is the Wildcat. He hunter and bomber simultaneously. The others are either torpedo launchers (to be returning regularly to recharge the PA, which is very annoying) or only conventional bombing but having no available air attack.
On ships, battleships can fire against airplanes.
For travel is enough space. You can move and shoot with a ship, but we can not shoot and move. There is an inconsistency that I have not yet understood. For destroyers, except typing two spaces with a torpedo, they can not make them an air attack. Again I did not catch all the subtleties.
Apart from all these very discouraging points each round of play is fun at the tactical level. This may seem contradictory, but I invite you to play it to understand what I say.
Oh yes, one last point. In the descriptions of objectives, it is always noted the name of the city or area that must be controlled. By cons, on the map during the game, we see no name. Which makes you wonder if it is ever the good side.
One last point, I tend to go too fast in my movements. The number of often quite large towers used to move less quickly to maximize results. This does not prevent that in other scenarios, it goes very fast.
Regarding the surviving units, the trick is done incorrectly. We do not know exactly what is the earned value, veteran status it has. One of the points that would be necessary to develop a future update of the game.
Made myself tearing at the Battle of the Coral Sea. Difficult to control the naval and naval air management. For both planes. I find it very fragile vessels or aircraft too powerful, as desired.
Furthermore, crazy enough number of Japanese ships to the US available. I must have missed it. I also think that there are not enough fighters on aircraft carriers. With three of PA is a bit limited. The only valid air in my opinion is the Wildcat. He hunter and bomber simultaneously. The others are either torpedo launchers (to be returning regularly to recharge the PA, which is very annoying) or only conventional bombing but having no available air attack.
On ships, battleships can fire against airplanes.
For travel is enough space. You can move and shoot with a ship, but we can not shoot and move. There is an inconsistency that I have not yet understood. For destroyers, except typing two spaces with a torpedo, they can not make them an air attack. Again I did not catch all the subtleties.
Apart from all these very discouraging points each round of play is fun at the tactical level. This may seem contradictory, but I invite you to play it to understand what I say.
Oh yes, one last point. In the descriptions of objectives, it is always noted the name of the city or area that must be controlled. By cons, on the map during the game, we see no name. Which makes you wonder if it is ever the good side.
One last point, I tend to go too fast in my movements. The number of often quite large towers used to move less quickly to maximize results. This does not prevent that in other scenarios, it goes very fast.
Regarding the surviving units, the trick is done incorrectly. We do not know exactly what is the earned value, veteran status it has. One of the points that would be necessary to develop a future update of the game.