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Erik's Singleplayer scenarios
Posted: Mon May 04, 2015 4:25 pm
by Erik2
Betio Island
Posted: Mon May 04, 2015 4:26 pm
by Erik2
Betio Island, November 20th - November 23rd 1943
On November 20th 1943 the US 2nd Marine Division launched the first amphibious assault against a contested beach. The object was the tiny island of Betio in the Tarawa atoll held by elite troops of the Japanese Special Naval Landing Force. In one of the most brutal battles of World War II the fighting on the island fortress lasted for four days and left 6000 men dead.
The battle was forever remembered as 'Bloody Tarawa'.
Iwo Jima
Posted: Mon May 04, 2015 4:27 pm
by Erik2
Iwo Jima, February 19th - March 26th 1945.
The goal of Operation Detachment was to capture the two working airfields and an additional under construction to provide a staging area for attacks on the Japanese main islands.
This battle comprised some of the fiercest and bloodiest fighting in the Pacific.
After the heavy losses incurred in the battle, the strategic value of the island became controversial as it was useless both for the US Army as a staging base and the US Navy as a fleet base.
Re: Erik's Singleplayer scenarios
Posted: Tue May 05, 2015 6:59 am
by ubcbeer
Good Scenarios!
Really fun. thanks!
Re: Erik's Singleplayer scenarios
Posted: Tue May 05, 2015 7:15 am
by TomD27
Looks great I will test them soon.
Hope you'll do more.
Re: Erik's Singleplayer scenarios
Posted: Tue May 05, 2015 9:33 am
by CorporalClott
Thanks for these, will give them a try while waiting for the patch to allow me to continue with the campaign.
Re: Erik's Singleplayer scenarios
Posted: Tue May 05, 2015 10:13 am
by Erik2
TomD27 wrote:Looks great I will test them soon.
Hope you'll do more.
My aim is to provide single player versions of most of my games. But it takes time to handle the AI correctly, and there are many ways to skin that cat.
Re: Erik's Singleplayer scenarios
Posted: Tue May 05, 2015 12:56 pm
by TomD27
Erik wrote:TomD27 wrote:Looks great I will test them soon.
Hope you'll do more.
My aim is to provide single player versions of most of my games. But it takes time to handle the AI correctly, and there are many ways to skin that cat.
Great.
Hope to get time soon to learn the editor, I'll create some scenario. Mainly from alternate histories.
Re: Erik's Singleplayer scenarios
Posted: Thu May 07, 2015 3:05 am
by giffin
thank you Erik for the extra scenarios! Please keep them coming!!
Re: Erik's Singleplayer scenarios
Posted: Fri May 08, 2015 3:44 pm
by Erik2
bump
updated scenarios in first post
Re: Erik's Singleplayer scenarios
Posted: Fri May 08, 2015 7:13 pm
by FlumenSV
Erik, will there be US AI also in the future? Tnx for the great scenarios

Re: Erik's Singleplayer scenarios
Posted: Fri May 08, 2015 9:37 pm
by Erik2
Depends if the AI can handle seaborne invasions.
Re: Erik's Singleplayer scenarios
Posted: Sat May 09, 2015 1:29 pm
by morge4
Thanks for all the work! Challenges coming soon...

Re: Erik's Singleplayer scenarios
Posted: Sat May 09, 2015 7:58 pm
by Bradley62
Thank you nice to have these.
Re: Erik's Singleplayer scenarios
Posted: Sat May 16, 2015 4:58 pm
by Erik2
updated scenarios in first post
Re: Erik's Singleplayer scenarios
Posted: Sat May 16, 2015 6:01 pm
by ichirou989
Very nice work Erik, looking forward to more of these.

Re: Erik's Singleplayer scenarios
Posted: Sun May 24, 2015 8:15 pm
by gerelmejor2
erik great job. and I hope yours more scenarios, it is a difficult job so congratulations

Re: Erik's Singleplayer scenarios
Posted: Sun May 24, 2015 8:17 pm
by gerelmejor2
PS: the stage of Betio, the zip file can not be downloaded

Re: Erik's Singleplayer scenarios
Posted: Mon May 25, 2015 5:42 am
by simcc
A noob question Erik, how do I play your single player scenarios? Looks interesting
Re: Erik's Singleplayer scenarios
Posted: Mon May 25, 2015 5:57 am
by Erik2
gerelmejor2 wrote:PS: the stage of Betio, the zip file can not be downloaded

There was a mismatch between old link and new file (v6.1).
Fixed.