Page 1 of 1

Modding News: Importing 3D Units & Mod Launcher

Posted: Sun May 03, 2015 8:09 pm
by adherbal
Next patch will allow the importing of new 3D unit models created with 3D Studio Max. It also making mod management very easy by allowing players to choose what mod to launch at game start, without affecting the original game date.

Churchill tank from Battle Academy visits the plains of OoBP :)
import2.jpg
import2.jpg (62.67 KiB) Viewed 4971 times

Re: Modding News: Importing 3D Units

Posted: Tue May 05, 2015 1:27 pm
by adherbal
After the patch, if you have a Mod installed in the My Document folder, the game will automatically detect it and open this screen on start-up:
modlauncher.jpg
modlauncher.jpg (418.49 KiB) Viewed 4884 times

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Tue May 05, 2015 1:53 pm
by harry_vdk
Just a idea, add a special MOD sub-forum for items like these.

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Tue May 05, 2015 1:57 pm
by Erik2
Will you be able to re-use units from BA in the next OOB-sequel?
That would certainly speed up the process.

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Tue May 05, 2015 2:13 pm
by adherbal
Not really, I just used the template model they made available as a modding example. Both games handle things in a different way so even if you had the original BA models there's a bit of work to set them up for OoB.

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Tue May 05, 2015 2:43 pm
by Magic1111
Hi adherbal!

Glad you´ve find our german DMP-Forum and create an account! :D

Please inform us in future of Modding News in regarding of this game on DMP-Forum too!

Thx in forward!

Best regards,
Magic

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Tue May 05, 2015 3:13 pm
by Ason
Please McGuba, Chris10 or anyone, make a giant europe map scenario for this game!!

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Tue May 05, 2015 3:20 pm
by Erik2
I think the map limits are 120x120.
I have a template ready to make a map covering the whole of the Pacific :roll:

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Fri May 08, 2015 6:02 pm
by Horst
The mod launcher is basically a good thing to have, but I'd rather see it being a main menu selection where you select your desired mod once, gladly with necessary game restart, and won't be bothered anymore afterwards to click around at every game start until you change it.
With 1.6.0 (hotfix), the intro movies were basically replaced by the mod launcher "intro" now, that we have to click through everytime. You normally use and play your mods either all the time or campaign-like mods for many sessions until you switch maybe to a different mod or vanilla mode. Just saying it would be more convenient with a main menu selection.

PS: Forgot to write that my own mod, which consist of only the units.txt file, is still loaded although I have to select the original game option. The second mod window on the right isn't selectable. No idea what's the reason, but maybe I also need a pretty mod picture like the Churchill there.

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Fri May 08, 2015 6:55 pm
by gunnergoz
Are we limited to using one mod at a time? It is hard to tell from the post. Thanks.

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Sat May 09, 2015 9:53 am
by Ason
Erik wrote:I think the map limits are 120x120.
Really? This would be very bad news, can someone confirm this?

Re: Modding News: Importing 3D Units & Mod Launcher

Posted: Sat May 09, 2015 11:40 am
by Erik2
Ason wrote:
Erik wrote:I think the map limits are 120x120.
Really? This would be very bad news, can someone confirm this?
I tend to make use of most of the available map size in my scenarios and this is one reason the scenario may take a bit longer to load and AI to finish its turn.