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Stupid Question about Unit Traits

Posted: Sat May 02, 2015 11:08 pm
by AgentTBC
Ok, maybe I'm missing something obvious: How can I tell what Unit Traits a unit has besides going into the purchase screen? Surely there is a way to look at the traits of existing units?

Re: Stupid Question about Unit Traits

Posted: Sat May 02, 2015 11:27 pm
by adherbal
For a selected unit, click on the box with the terrain type name (above the terrain type picture) to switch it to traits display.

Re: Stupid Question about Unit Traits

Posted: Sat May 02, 2015 11:36 pm
by AgentTBC
Thanks. Reading manuals is for the weak.

Re: Stupid Question about Unit Traits

Posted: Sun May 03, 2015 3:28 am
by FroBodine
It would be great if we could get terrain details for an uninhabited hex.

I would like to be able to click on, for example, a forest hex, and see what the attack/defense/cover modifiers are before deciding whether or not to move my unit there.

I'm sure after much play, these couldbe memorized (probably never with my horrible memory), but I think this would be a great addition.

Re: Stupid Question about Unit Traits

Posted: Sun May 03, 2015 3:49 am
by AgentTBC
Yeah, I was just thinking that myself. Should be able to check the att/def values and stuff for other hexes before you attack.

Re: Stupid Question about Unit Traits

Posted: Sun May 03, 2015 11:20 am
by Ballacraine
Also a good place to put settlement names if the developer is dead set against having them on map. ;)

Re: Stupid Question about Unit Traits

Posted: Sun May 03, 2015 11:43 am
by Frido1207
FroBodine wrote:It would be great if we could get terrain details for an uninhabited hex.
+1