Page 1 of 1

Unit purchases - how to make them automatically rename?

Posted: Tue Apr 28, 2015 12:34 pm
by BiteNibbleChomp
Is there any way to make a certain type of unit be purchased with a customised name by default?

For instance, say I decide to add a new extremely overpowered unit (think 20 Mause in 1) and want it to be purchased with the name "Giant Doom Unit" by default, and then the second one purchased to be called "Steel Crusher 2000". However If I then go and purchase a Tiger then the game will still generate the name "XXth Tiger I" for that unit.

I think I have seen somewhere a way of making the game generate battalion names to build the corps, but is there a way of assigning it to one specific unit type while the (1000) others alone?

- BNC

Re: Unit purchases - how to make them automatically rename?

Posted: Sat May 02, 2015 11:31 pm
by BiteNibbleChomp
Why you not replying? :cry:

I want purchased cities to be able to spawn with cool names rather than '403rd City'.

- BNC

Re: Unit purchases - how to make them automatically rename?

Posted: Mon May 04, 2015 5:32 pm
by Razz1
What? buying a city?

Re: Unit purchases - how to make them automatically rename?

Posted: Tue May 05, 2015 8:07 am
by BiteNibbleChomp
The amount of infrastructre in Europe was significantly larger in 51 AD than in 280 BC. So I thought that buyable towns would be a good idea (I think that Battlefield Europe has a Strongpoint Construction Kit - it would work in a similar way).

The purchased cities work on the map as immobile recon units, providing 3-4 sight everywhere near them. And they will slightly increase the size of your army.

(If you haven't figured this out yet, It's for the Rome mod)

- BNC

Re: Unit purchases - how to make them automatically rename?

Posted: Wed May 06, 2015 3:36 am
by Razz1
Your best bet is to used the mod mentioned.
If I remember correctly it could have different names with different classes

Re: Unit purchases - how to make them automatically rename?

Posted: Fri May 08, 2015 7:42 am
by BiteNibbleChomp
Razz1 wrote:Your best bet is to used the mod mentioned.
If I remember correctly it could have different names with different classes
Well I tried... couldn't find it in the forum anywhere though.

Can anyone post up its link please?

- BNC

Re: Unit purchases - how to make them automatically rename?

Posted: Fri May 08, 2015 2:34 pm
by Hanny
I believe he refers to an online unit name generator, not a mod for the game.


viewtopic.php?f=121&t=31924

Re: Unit purchases - how to make them automatically rename?

Posted: Sat May 09, 2015 12:00 am
by BiteNibbleChomp
Hanny wrote:I believe he refers to an online unit name generator, not a mod for the game.


viewtopic.php?f=121&t=31924
Dissapointing... I was hoping there would be a way for the game to automate all that.

Thanks for trying though :cry:

- BNC

Re: Unit purchases - how to make them automatically rename?

Posted: Sat May 09, 2015 10:55 pm
by Hanny
Just a thought, but if its a new type of unit, dont you define its name in the first place?, when adding it to the file, and then the program gives it a number.

Re: Unit purchases - how to make them automatically rename?

Posted: Sat May 09, 2015 11:34 pm
by BiteNibbleChomp
That's true, but I don't want every purchased city to have the same name. And making new names for every of 660 turns is really a waste of time.

- BNC

Re: Unit purchases - how to make them automatically rename?

Posted: Sun May 10, 2015 9:30 am
by Hanny
Ok, then if you cant edit it so as to provide a custom name,then instead just have each city as a seperate unit with name, and purchase them, i assume its the player not the AI doing this, so you still get the right named city in the region you want, unless you hit the max number of slots of unit types, you should be ok i think.

Re: Unit purchases - how to make them automatically rename?

Posted: Sun May 10, 2015 10:03 am
by BiteNibbleChomp
Hanny wrote:Ok, then if you cant edit it so as to provide a custom name,then instead just have each city as a seperate unit with name, and purchase them, i assume its the player not the AI doing this, so you still get the right named city in the region you want, unless you hit the max number of slots of unit types, you should be ok i think.
Yes, I figured I'd have to do that. Anyway if you want to suggest so Roman-style names I could use, please PM me the list. I have a bunch at the moment but more are always welcome!

- BNC

Re: Unit purchases - how to make them automatically rename?

Posted: Sun May 10, 2015 10:29 am
by Hanny
Im sure you have your own concept for this, but if you have a selection of custom cities, you can introduce an element of styles of cities, ie Legionary Fortress (Xanten on the Rhine, defended gateway to Germania), in game terms high defence low line of sight, Provincial oppodium, (Londinium in England, established to transfer grain to the continet and destroy commerce based in the english SW to Gaul,) high in Line of sight low in defence, add in spawning of tribal rebellions in hexes that the Empire has no line of sight and you as the player then have to think what type of city you want.

http://pelagios.dme.ait.ac.at/maps/greco-roman/# should give you plenty to use.

Lastly, i would go for a manipluar and cohort based Roman Army system, changing the core units available from when control of a city in Spain ( as it was in Spain the manover element of the cohort became the principle one, despite both staying in use for period. http://www.scribd.com/doc/29391428/Armi ... -to-146-BC

Re: Unit purchases - how to make them automatically rename?

Posted: Sun May 10, 2015 10:37 am
by BiteNibbleChomp
Seeing as I don't want to overcomplicate things, I have simply made cities 'sight beacons' - high LOS and no attack power. However as the game goes on they will become more important, increasing the core size etc.

That map is pretty cool though!

- BNC