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FoG(U) update

Posted: Sun Apr 26, 2015 6:50 pm
by cothyso
Hello guys,

First of all, please excuse me for the very sparse (euphemistically speaking) communication during the last weeks/months.

Even if I was hidden deep in my programming cave, you could have still reached me via email or PM in here if you had any urgent need (as some of you really did). Reading forums in every day and working on the myriads of small little things still needing to be completed for the release are not so compatible. And extra-long cave-working periods tend to force a sun-avoidance-behavior on programmers :)

And during all this time, all of you guys had full access to the latest open-beta build anyway.

Now, to the point.

The last couple of months (minus a week long holiday, a couple of Easter days and a few more days in which I had a very nasty cold - couple of weeks in total) were spent by me working on doing the final file formats cleaning up needed for release (and for a few near-future new features) and doing additional small fixes and polishing. Of course, the polishing is never enough (and never stops), but we've finally reached a release-sufficient level.

FoG(U) will be released on PC in the very close future. The v2.0.03.989 GC3 (to be released later on today) is the very last beta version. The RC1 (containing only some DAG SP/MP GUI modifications and any eventual critical fixes for the GC3) will be the first release candidate and will be released towards the middle of this week. This will be the release version, with any other updates being done as live updates.

The MacOS, iOS and Android versions will follow shortly (probably in this exact order). They will have the same content and the same SP & MP gameplay as the PC version, with the MP being full cross-platform. Steam integration is also something we will add in the future.

With all the polishing left behind, the few first weeks after release will concentrate on fixing anything needing fixing and polishing anything still needing polishing, then I can finally get back on the forums and go on with finalizing the horde of new and exciting features from the WIP waiting list..

Thank you for all your patience during this long and hard development road,
dan

Re: FoG(U) update

Posted: Sun Apr 26, 2015 8:36 pm
by stockwellpete
Thanks very much for the update, Dan. :D

Re: FoG(U) update

Posted: Mon Apr 27, 2015 1:09 pm
by Asterix_von_TWC
Thanks for the update! Sorry if I had been impatient, under a lot of stress myself in real life, and FoG is the best fit for a quick-fix I have :)

Re: FoG(U) update

Posted: Mon Apr 27, 2015 1:31 pm
by JocaRamiro
"any urgent need"

No we didn't, even if some of us thought so.

Re: FoG(U) update

Posted: Mon Apr 27, 2015 10:13 pm
by Brigz
Thanks Dan. You're doing a great job. In all the years I've been playing computer games , I can't think of anyone who has attempted such a task for his fellow gamers as you have. It's been a long, long ride and it looks like we are almost there. Thank you.

Dave B

Re: FoG(U) update

Posted: Tue Apr 28, 2015 10:25 am
by claymore58
Plus plus with buff

Re: FoG(U) update

Posted: Fri May 01, 2015 7:31 pm
by cothyso
GC3a delayed a few days, until the middle of the next week (no sooner than Wednesday late evening).

Re: FoG(U) update

Posted: Mon May 04, 2015 11:19 am
by Praeter
Great news - looking forward to getting back into the multiplayer game and also playing on iPad!

Re: FoG(U) update

Posted: Tue May 05, 2015 4:15 pm
by Donovan
This is terrific! I appreciate the update, Dan. Can you tell us where Wolves from the Sea and Oath of Fealty fit into the timeline?

Re: FoG(U) update

Posted: Wed May 06, 2015 2:46 pm
by JocaRamiro
GC3a delayed a few days, until the middle of the next week (no sooner than Wednesday late evening).

Time zone?

Re: FoG(U) update

Posted: Wed May 06, 2015 6:10 pm
by voskarp
It said no sooner than, not no later than...

Re: FoG(U) update

Posted: Fri May 08, 2015 7:35 pm
by cothyso
[BLD] Latest Release - v2.0.04.991 GC3b

The GC3b (Gold Candidate 3 update 2) build containing the new SP and MP DAG game GUI, Automatic Combat Speed control and even more fixes and optimizations.

Re: FoG(U) update

Posted: Wed May 20, 2015 4:38 pm
by Praeter
I have a question about the latest update - is this the final version now? I'm wondering whether I can go and get that one and start playing, or should I wait for an official Slitherine announcement?

Re: FoG(U) update

Posted: Wed May 20, 2015 5:11 pm
by Jonathan4290
I was wondering same thing actually.

Re: FoG(U) update

Posted: Thu May 21, 2015 4:49 am
by cothyso
Yes, it is. And until the official release and store launch, you can get it and play with it as it is in open beta.

In the mean time, I'm still doing more (GUI) polishing (the dev codebase is at revision 996 right now) and will update the GC3b soon.

Re: FoG(U) update

Posted: Thu May 28, 2015 11:22 am
by Lehnardtsson
Hello,

no time of release announced.
Is there any info?

Re: FoG(U) update

Posted: Thu May 28, 2015 3:01 pm
by ZeaBed
:?

Re: FoG(U) update

Posted: Mon Jun 15, 2015 9:45 pm
by phlewis
Any idea when the official release date will be?

Not anxious or anything! :lol:

Re: FoG(U) update

Posted: Tue Jun 16, 2015 6:43 pm
by cothyso
Hello guys,

The (GUI) polishing is almost done (the dev codebase is at revision 999 right now) and FoG(U) build v2.1.00.999 release version will be ready at most on next Monday. Slitherine would announce the publishing date later on.

it took forever, but it's finally done!

Thank you all for your endless patience and support,
dan

Re: FoG(U) update

Posted: Tue Jun 16, 2015 10:01 pm
by maximvs
Well done Cothyso, what a huge job you have done. I look forward to the finished version! :)