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Resource effects

Posted: Sat Apr 25, 2015 11:32 am
by gchristie
Someone is creating a Wikia page and there is a section for "Resource effects." Either I haven't been paying attention or have these effects been implemented? http://sovereignty.wikia.com/wiki/Resources

I own a province that produces Contraband and I don't believe that I gain 350 gold per turn from it but I'll double check.

Re: Resource effects

Posted: Sat Apr 25, 2015 1:06 pm
by Breca
None of these resource effects are in effect in the game. Resources currently only affect your ability to purchase units.

Re: Resource effects

Posted: Sat Apr 25, 2015 1:37 pm
by gchristie
Thanks Breca.

Who is Slouldetuc, the creator of the Wikia? Is he part of the development team?

Will these effects be implemented at some point? Some are rather powerful and will make the provinces they are in highly sought after.

Re: Resource effects

Posted: Sat Apr 25, 2015 3:23 pm
by Breca
I believe he is a player. The resource system used to be abstracted and global, and he is probably pulling some legacy info.

Re: Resource effects

Posted: Sun Apr 26, 2015 11:22 pm
by Southern Hunter
Resources definitely need a 'secondary effect' other than just recruiting. Otherwise the demand for them is really very specific to some nations.

I don't really understand why some nations are prepared to trade for my stone at the moment, because they don't need it to build units? What are they thinking?

10 Stone, 10,000 gold - Build a fort
20 Timber, 10,000 gold - Build a port
50 Art, 10,000 gold - Build a wonder?
10 Fish - Improve economy of a port province
20 Wool - Improve economy of a mountain province
etc