Detecting enemy spawn points
Posted: Thu Apr 23, 2015 2:49 pm
I know about the 10 points of the trail been randomly generated and the mechanic of the creation of enemy units.
But I would like to know what are some good ways to detect those spawn points while playing. Also not sure if this is an exploit or a strategy that can be used.
I have not been very lucky detecting these points, it will require setting ambushes and having a detailed account of the approximate position of all enemy units. A couple of questions that may help me:
But I would like to know what are some good ways to detect those spawn points while playing. Also not sure if this is an exploit or a strategy that can be used.
I have not been very lucky detecting these points, it will require setting ambushes and having a detailed account of the approximate position of all enemy units. A couple of questions that may help me:
- Do enemy units move the same turn they spawn?
- Do they move with the same costs as player infantry?
- When the enemy unit retreats after combat where does it go, can it be anywhere on the map? Is it the same when they successfully do a RPG attack for example?