Announcement: Derby Teams 3rd/ 4th Oct 2015
Posted: Thu Apr 23, 2015 7:35 am
Hi all, details for this year's comp are below. This will appear on the DWA website shortly - http://worldwargames.co.uk/
Marc
FOG(AM) Competition at World Team Championships, Derby 2015
The rules used will be the published version 2 of FOG together with the latest errata.
Scoring will be as per the score calculation sheet published on www.fieldofglory.com. Copies will be available at the competition. Scoring will be taken literally as shown on the sheet.
There will be 4 rounds of competition. Check-in is from 8:45 to 9:15 on Saturday with 1st round starting at 9:30, 2nd round at 2:00. On Sunday, round 3 starts at 9:00 and round 4 at 1:30. Games may start earlier than the designated time if both players agree, in which case the end time is unchanged.
This will be a team competition. Entries are invited from teams of 3 people, each of whom should be entered into a different pool. Entries are also welcome from individuals, who will be combined into teams at the organiser’s discretion. It would be appreciated if any individual entrants could be flexible as to the pool they enter to assist this process. Due to the team nature of the competition, individuals cannot be guaranteed entrance, although every effort will be made to accommodate those who want to play.
Pools will be themed as follows. Figure scale is 15mm.
Pool #1 – Remus & Romulus (800 points)
From the foundation of Rome to the battle of Cannae 509 BC to 216 BC. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range. No army may contain more than 5 battle groups of superior and elite troops.
1 Early Republican Roman Lost Scrolls
2 Mid Republican Roman Rise of Rome
3 Etruscan league Lost Scrolls
4 Italian Hill Tribes Lost Scrolls
5 Latin Lost Scrolls
6 Samnite Lost Scrolls
7 Campanian Lost Scrolls
8 Apulian, Lucanian or Bruttian Lost Scrolls
9 Iberian Rise of Rome
10 Gallic Rise of Rome
11 Early Carthaginian Immortal Fire
12 Later Carthaginian Rise of Rome
13 Syracusan Immortal Fire
14 Pyrrhic Rise of Rome
Pool #2 – Byzantine Renaissance – the Macedonian Dynasty (900 points)
Byzantine armies and their contemporaries from the accession of Basil I to the throne in 867AD, until the end of the death of Basil II in 1025 AD. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Thematic Byzantine Decline and Fall
2 Nikephorian Byzantine Decline and Fall
3 Lombard Decline and Fall
4 Bedouin Dynasties Decline and Fall
5 Khurasanian Dynasties Decline and Fall
6 Abbasid Arab Decline and Fall
7 Fatimid Eqyptian Swords & Scimitars
8 Early North African Dynasties Decline and Fall
9 Tuareg Lost Scrolls
10 Georgian Swords & Scimitars
11 Dailami Dynasties Decline and Fall
12 Western Turkish Decline and Fall
13 Rus Wolves from the Sea
14 Early South Slav Decline and Fall
15 Early Bulgarian Decline and Fall
16 Pecheneg Decline and Fall
Pool #3 – “Rumble in the Jungle” – Armies of Southern Asia (850 points)
No date restriction. Armies must be drawn from those listed. Any allied contingents must also be drawn from the lists below.
1 Classical Indian Immortal Fire
2 Indo-Greek Immortal Fire
3 Later Hindu North Indian Empires of the Dragon
4 Later Hindu South Indian Empires of the Dragon
5 Muslim Indian Sultinates Empires of the Dragon
6 Vietnamese Lost Scrolls
7 Nanzhao Empires of the Dragon
8 Khmer or Champa Empires of the Dragon
9 Pagan Burmese Empires of the Dragon
10 Medieval Burmese Empires of the Dragon
11 Medieval Indonesian or Malay Empires of the Dragon
12 Ghaznavid Decline and Fall
13 Ghurid Afghan Empires of the Dragon
Competition Rules
Players must fully define their troops as they are placed on table.
Table size is 6' x 4' and players must supply their own terrain pieces. These must be to an acceptable standard, and the umpire will have the discretion to remove unsightly items. In addition all figures must be representative and painted and based to an acceptable standard.
Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes, after which time the affected player will be awarded a bye and the late player 0 points. No player will be awarded more than one bye for any reason. A bye will carry 10 points for the duration of the tournament and will be adjusted at the end by inserting instead the average of the player’s real results, except that this may not be less than 10.
If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.
Time will be called after between 3 hours and 3 hours 15 mins playing time from the published start time. When time is called, play will continue until the end of the turn of the player who moved second, such that both players will have had an equal number of turns. Play will stop immediately before the joint action phase following this.
The draw will be made by team. This year an accelerated Swiss system will be used as follows:
1. All teams will be ranked according to their ELO scores as published on the official FOG ranking website as at 1st September 2015.
2. Teams will then be grouped into 2 equally-sized pools based on their aggregate ELO score, pool “A” containing the highest ranking teams, pool “B” the lowest.
3. In the first round, teams in pool A will be drawn against each other at random, teams in pool B likewise will be matched at random
4. In round 2, the winning teams from pool A games will be drawn against each other, the losing teams from pool B games will be drawn against each other. Losers from pool A games will be drawn against winners from pool B games.
5. Rounds 3 & 4 will revert to the normal Swiss system based on each team’s aggregate score.
Modifications to the above may be necessary depending on the number of teams entered.
Army List Format
Army lists should preferably be submitted by e-mail to the organiser, Marc Lunn (MLu120@aol.com) in excel AT LEAST 2 weeks before the date of the competition (so by 19th September please). Please do not send lists in with the competition entry. Anyone submitting a late list will be “outscouted” (for the first round only) and will deploy their entire army before their opponent, irrespective of the initiative roll. Once submitted, lists may not be amended except to correct errors identified by the list checker.
The list should clearly identify:
Participant name (plus e-mail address for communication) and Team
Army name and date
Pre-Battle Initiative Modifier
Geographical region, specific general, etc. where appropriate
Total Battle Groups
Army break point
For each battle group:
Order of March
Total number of bases
Full description of troops including type, armour, quality, training and POAs
Cost per base
Marc
FOG(AM) Competition at World Team Championships, Derby 2015
The rules used will be the published version 2 of FOG together with the latest errata.
Scoring will be as per the score calculation sheet published on www.fieldofglory.com. Copies will be available at the competition. Scoring will be taken literally as shown on the sheet.
There will be 4 rounds of competition. Check-in is from 8:45 to 9:15 on Saturday with 1st round starting at 9:30, 2nd round at 2:00. On Sunday, round 3 starts at 9:00 and round 4 at 1:30. Games may start earlier than the designated time if both players agree, in which case the end time is unchanged.
This will be a team competition. Entries are invited from teams of 3 people, each of whom should be entered into a different pool. Entries are also welcome from individuals, who will be combined into teams at the organiser’s discretion. It would be appreciated if any individual entrants could be flexible as to the pool they enter to assist this process. Due to the team nature of the competition, individuals cannot be guaranteed entrance, although every effort will be made to accommodate those who want to play.
Pools will be themed as follows. Figure scale is 15mm.
Pool #1 – Remus & Romulus (800 points)
From the foundation of Rome to the battle of Cannae 509 BC to 216 BC. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range. No army may contain more than 5 battle groups of superior and elite troops.
1 Early Republican Roman Lost Scrolls
2 Mid Republican Roman Rise of Rome
3 Etruscan league Lost Scrolls
4 Italian Hill Tribes Lost Scrolls
5 Latin Lost Scrolls
6 Samnite Lost Scrolls
7 Campanian Lost Scrolls
8 Apulian, Lucanian or Bruttian Lost Scrolls
9 Iberian Rise of Rome
10 Gallic Rise of Rome
11 Early Carthaginian Immortal Fire
12 Later Carthaginian Rise of Rome
13 Syracusan Immortal Fire
14 Pyrrhic Rise of Rome
Pool #2 – Byzantine Renaissance – the Macedonian Dynasty (900 points)
Byzantine armies and their contemporaries from the accession of Basil I to the throne in 867AD, until the end of the death of Basil II in 1025 AD. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Thematic Byzantine Decline and Fall
2 Nikephorian Byzantine Decline and Fall
3 Lombard Decline and Fall
4 Bedouin Dynasties Decline and Fall
5 Khurasanian Dynasties Decline and Fall
6 Abbasid Arab Decline and Fall
7 Fatimid Eqyptian Swords & Scimitars
8 Early North African Dynasties Decline and Fall
9 Tuareg Lost Scrolls
10 Georgian Swords & Scimitars
11 Dailami Dynasties Decline and Fall
12 Western Turkish Decline and Fall
13 Rus Wolves from the Sea
14 Early South Slav Decline and Fall
15 Early Bulgarian Decline and Fall
16 Pecheneg Decline and Fall
Pool #3 – “Rumble in the Jungle” – Armies of Southern Asia (850 points)
No date restriction. Armies must be drawn from those listed. Any allied contingents must also be drawn from the lists below.
1 Classical Indian Immortal Fire
2 Indo-Greek Immortal Fire
3 Later Hindu North Indian Empires of the Dragon
4 Later Hindu South Indian Empires of the Dragon
5 Muslim Indian Sultinates Empires of the Dragon
6 Vietnamese Lost Scrolls
7 Nanzhao Empires of the Dragon
8 Khmer or Champa Empires of the Dragon
9 Pagan Burmese Empires of the Dragon
10 Medieval Burmese Empires of the Dragon
11 Medieval Indonesian or Malay Empires of the Dragon
12 Ghaznavid Decline and Fall
13 Ghurid Afghan Empires of the Dragon
Competition Rules
Players must fully define their troops as they are placed on table.
Table size is 6' x 4' and players must supply their own terrain pieces. These must be to an acceptable standard, and the umpire will have the discretion to remove unsightly items. In addition all figures must be representative and painted and based to an acceptable standard.
Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes, after which time the affected player will be awarded a bye and the late player 0 points. No player will be awarded more than one bye for any reason. A bye will carry 10 points for the duration of the tournament and will be adjusted at the end by inserting instead the average of the player’s real results, except that this may not be less than 10.
If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.
Time will be called after between 3 hours and 3 hours 15 mins playing time from the published start time. When time is called, play will continue until the end of the turn of the player who moved second, such that both players will have had an equal number of turns. Play will stop immediately before the joint action phase following this.
The draw will be made by team. This year an accelerated Swiss system will be used as follows:
1. All teams will be ranked according to their ELO scores as published on the official FOG ranking website as at 1st September 2015.
2. Teams will then be grouped into 2 equally-sized pools based on their aggregate ELO score, pool “A” containing the highest ranking teams, pool “B” the lowest.
3. In the first round, teams in pool A will be drawn against each other at random, teams in pool B likewise will be matched at random
4. In round 2, the winning teams from pool A games will be drawn against each other, the losing teams from pool B games will be drawn against each other. Losers from pool A games will be drawn against winners from pool B games.
5. Rounds 3 & 4 will revert to the normal Swiss system based on each team’s aggregate score.
Modifications to the above may be necessary depending on the number of teams entered.
Army List Format
Army lists should preferably be submitted by e-mail to the organiser, Marc Lunn (MLu120@aol.com) in excel AT LEAST 2 weeks before the date of the competition (so by 19th September please). Please do not send lists in with the competition entry. Anyone submitting a late list will be “outscouted” (for the first round only) and will deploy their entire army before their opponent, irrespective of the initiative roll. Once submitted, lists may not be amended except to correct errors identified by the list checker.
The list should clearly identify:
Participant name (plus e-mail address for communication) and Team
Army name and date
Pre-Battle Initiative Modifier
Geographical region, specific general, etc. where appropriate
Total Battle Groups
Army break point
For each battle group:
Order of March
Total number of bases
Full description of troops including type, armour, quality, training and POAs
Cost per base