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Difficulty with BA Game

Posted: Mon Apr 20, 2015 11:54 pm
by Chet_Guiles
I started a new game of BA and all was OK until my competitor's first return, and then my system gave me error messages saying the size was wrong and demanding that I have a BA disk in my D: drive. I am using the game OK with other competitors -- what could be the issue. I have no way to recontact him because I can't get pour scenario to start again.

Blackdog123 is the opponent and the scenario is Desert Fort. Started game today.

Re: Difficulty with BA Game

Posted: Tue Apr 21, 2015 3:06 pm
by Chet_Guiles
Here are three error messages (the one about no disk repeats twice) that occurred while I was trying to play the following challenge:
Blackdog123 is the opponent and the scenario is Desert Fort.
Does anybody know what might be the issue? Admin? Tech?
Games with another player in BA and BA2 are working fine.

I did not use a disk to set up my game -- did a digital download.

Thanks.

Chety

Re: Difficulty with BA Game

Posted: Tue Apr 21, 2015 3:10 pm
by pipfromslitherine
Can you please post the contents of the error.log file in My Documents/My Games/BBCBA. You will need to do this immediately after you run the game and cause the error to occur.

Also, moving this to the BA forums.

Cheers

Pip

Re: Difficulty with BA Game

Posted: Tue Apr 21, 2015 6:46 pm
by Chet_Guiles
Here is the error log file you requested!
VER:20600
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 10
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
Cache Size = 2048K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 1409
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Playing as: 0
WARNING: Wasted binary data when reading...
ERROR
Failed to fetch data from battle state: Sizes do not match: state:650 != call:4
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00488450
C:\Program Files (x86)\Slitherine\Battle Academy;C:\Program Files (x86)\Slitherine\Battle Academy;C:\Windows
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(192) : +0 bytes (KernelErrorHandler) 0
Error
c:\dev\kernel\kernelerror.cpp(72) : +17 bytes (Error) 0
CBattleState::RemoveData
c:\dev\bbc\legion2\battlestate.cpp(307) : +26 bytes (CBattleState::RemoveData) 0
CBattleDisplay::LoadState
c:\dev\bbc\legion2\battledisplay.cpp(16602) : +0 bytes (CBattleDisplay::LoadState) 0
CBattleDisplay::Load
c:\dev\bbc\legion2\battledisplay.cpp(18115) : +0 bytes (CBattleDisplay::Load) 0
CGame::Load
c:\dev\bbc\legion2\game.cpp(2333) : +0 bytes (CGame::Load) 0
CGame::StartMPBattle
c:\dev\bbc\legion2\game.cpp(1013) : +0 bytes (CGame::StartMPBattle) 0
CLanLobby::LoadMPGame
c:\dev\bbc\legion2\lanlobby.cpp(3888) : +0 bytes (CLanLobby::LoadMPGame) 0
CLanLobby::StartLoadedGame
c:\dev\bbc\legion2\lanlobby.cpp(3842) : +0 bytes (CLanLobby::StartLoadedGame) 0
CLanLobby::HandleIPData
c:\dev\bbc\legion2\lanlobby.cpp(1530) : +0 bytes (CLanLobby::HandleIPData) 0
CLanLobby::Update
c:\dev\bbc\legion2\lanlobby.cpp(596) : +0 bytes (CLanLobby::Update) 0
CUIManager::UpdateObjects
c:\dev\bbc\legion2\uimanager.cpp(1363) : +0 bytes (CUIManager::UpdateObjects) 0
CUIManager::Update
c:\dev\bbc\legion2\uimanager.cpp(2212) : +0 bytes (CUIManager::Update) 0
CGame::Update
c:\dev\bbc\legion2\game.cpp(750) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\bbc\legion2\platform_windows.cpp(868) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(520) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlCreateUserProcess
RtlCreateProcessParameters

Re: Difficulty with BA Game

Posted: Tue Apr 21, 2015 6:47 pm
by Chet_Guiles
Here is the error log file you requested!
VER:20600
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 10
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
Cache Size = 2048K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 1409
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Playing as: 0
WARNING: Wasted binary data when reading...
ERROR
Failed to fetch data from battle state: Sizes do not match: state:650 != call:4
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00488450
C:\Program Files (x86)\Slitherine\Battle Academy;C:\Program Files (x86)\Slitherine\Battle Academy;C:\Windows
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(192) : +0 bytes (KernelErrorHandler) 0
Error
c:\dev\kernel\kernelerror.cpp(72) : +17 bytes (Error) 0
CBattleState::RemoveData
c:\dev\bbc\legion2\battlestate.cpp(307) : +26 bytes (CBattleState::RemoveData) 0
CBattleDisplay::LoadState
c:\dev\bbc\legion2\battledisplay.cpp(16602) : +0 bytes (CBattleDisplay::LoadState) 0
CBattleDisplay::Load
c:\dev\bbc\legion2\battledisplay.cpp(18115) : +0 bytes (CBattleDisplay::Load) 0
CGame::Load
c:\dev\bbc\legion2\game.cpp(2333) : +0 bytes (CGame::Load) 0
CGame::StartMPBattle
c:\dev\bbc\legion2\game.cpp(1013) : +0 bytes (CGame::StartMPBattle) 0
CLanLobby::LoadMPGame
c:\dev\bbc\legion2\lanlobby.cpp(3888) : +0 bytes (CLanLobby::LoadMPGame) 0
CLanLobby::StartLoadedGame
c:\dev\bbc\legion2\lanlobby.cpp(3842) : +0 bytes (CLanLobby::StartLoadedGame) 0
CLanLobby::HandleIPData
c:\dev\bbc\legion2\lanlobby.cpp(1530) : +0 bytes (CLanLobby::HandleIPData) 0
CLanLobby::Update
c:\dev\bbc\legion2\lanlobby.cpp(596) : +0 bytes (CLanLobby::Update) 0
CUIManager::UpdateObjects
c:\dev\bbc\legion2\uimanager.cpp(1363) : +0 bytes (CUIManager::UpdateObjects) 0
CUIManager::Update
c:\dev\bbc\legion2\uimanager.cpp(2212) : +0 bytes (CUIManager::Update) 0
CGame::Update
c:\dev\bbc\legion2\game.cpp(750) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\bbc\legion2\platform_windows.cpp(868) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(520) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlCreateUserProcess
RtlCreateProcessParameters