Auto and tactical combat
Posted: Mon Apr 20, 2015 11:09 am
Firstly I should say that I haven't purchased this game yet, but I have watched 6 hours of Lets Play videos, and I'm pretty close!
One of the things putting me off is the huge discrepancy between auto and tactical combat results. Obviously I would always expect tactical combat to give much better results for the player, however the differences seem to be huge.
In the Lets Play videos I watched, even though the player Das24680 did not seem to be particularly proficient with the game, he still managed to easily win every tactical battle while playing on Hard mode. In fact I believe he almost always annihilated the enemy without losing a single unit in any of the battles.
Conversely, in most of the battles in Auto mode (generally between other non-player nations), the combat often ended in stalemate, unless one side massively outnumbered the other. There were also several naval combats in which around 9 ships faced off against 4 ships, but not a single ship was destroyed.
Obviously for the player to always totally annihilate the enemy without losses is not a good thing. But Auto combat seems to end too quickly and indecisively - it is more a war of attrition.
I would like to see slightly more parity between the results obtained through either tactical or automatic combat. Currently the discrepancy between the two methods makes it seem as though the game does not know what type of game it wants to be. The game could be good with combat working either on the abstract level or the tactical level, but having both methods is very tricky, unless there is more parity.
One of the things putting me off is the huge discrepancy between auto and tactical combat results. Obviously I would always expect tactical combat to give much better results for the player, however the differences seem to be huge.
In the Lets Play videos I watched, even though the player Das24680 did not seem to be particularly proficient with the game, he still managed to easily win every tactical battle while playing on Hard mode. In fact I believe he almost always annihilated the enemy without losing a single unit in any of the battles.
Conversely, in most of the battles in Auto mode (generally between other non-player nations), the combat often ended in stalemate, unless one side massively outnumbered the other. There were also several naval combats in which around 9 ships faced off against 4 ships, but not a single ship was destroyed.
Obviously for the player to always totally annihilate the enemy without losses is not a good thing. But Auto combat seems to end too quickly and indecisively - it is more a war of attrition.
I would like to see slightly more parity between the results obtained through either tactical or automatic combat. Currently the discrepancy between the two methods makes it seem as though the game does not know what type of game it wants to be. The game could be good with combat working either on the abstract level or the tactical level, but having both methods is very tricky, unless there is more parity.