spies
Posted: Sat Apr 18, 2015 8:52 pm
OK. Quite sick of spies that literally stall my research completely, by constantly respawning and going from their cities 3-hexes away straight into mine. Over and over again.
Is there a way to change the .xml or a mod that ONLY removes spies? I saw an earlier mod that remove spying but it went beyond that and removed things i like.
--- EDIT: Oops. Didn't see the "nospy" mod in the modder's corner. Will grab that one. Thanks, Ximli.
Also, spying is a good idea, but for the love of all that's holy, there needs to be ways to defend/counter them. No chance of moving through a tile with a military unit set to "guard", for instance. Setting your own spy in a city = substantial chance to capture the opposing spy. Something. Love the idea of spies, but am beyond the frustration point with it in its current form.
Thanks, as always!
Is there a way to change the .xml or a mod that ONLY removes spies? I saw an earlier mod that remove spying but it went beyond that and removed things i like.
--- EDIT: Oops. Didn't see the "nospy" mod in the modder's corner. Will grab that one. Thanks, Ximli.
Also, spying is a good idea, but for the love of all that's holy, there needs to be ways to defend/counter them. No chance of moving through a tile with a military unit set to "guard", for instance. Setting your own spy in a city = substantial chance to capture the opposing spy. Something. Love the idea of spies, but am beyond the frustration point with it in its current form.
Thanks, as always!