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Bugs & Thoughts

Posted: Wed Apr 15, 2015 8:45 pm
by ditoLoco
Bugs
- At the beginning of the battle when you place your units you can save the game, and when you load it will show you where are precisely all the enemies (does not hide the actual units with the red icon anymore)
- those units that can both shoot and charge (dragons) cannot charge enemies that are within the shooting range - the option to shoot is the only one available
- I would love to be able to choose where my unit ends its charge, not only to choose the target unit
- When I press couple times alt+tab during the tactical battle, the battle kind of freezes - I can click on options/units, the sound is being played but I can do nothing. I cannot save, nor end the turn etc.
- War-based damage - what it is?
○ It would be nice to know what kind of damage units have when they attack;

AI remarks & tactical battles
I think the battles lack options due to the fact that the support fire is very powerful. Whenever I put my archers behind the infantry AI often just moves units back and forth while my archers finish them off slowly - AI is reluctant to attack and it has got a point. To attack the unit supported by archers is often suicidal. Thus, either AI has to employ more archers and learn how to use them, or the damage from support fire should be tuned down. Right now it is easy to win battles with no losses whatsoever.

Re: Bugs & Thoughts

Posted: Sat Apr 18, 2015 4:01 pm
by Breca
Thanks for the bug report. Tasked.

War based damage is a magical attack type that bypasses Resilience and Immunity: Iron. As well, if units have a vulnerability to that attack type, they'll take double damage. There are different magical attack types, coinciding with the four schools of magic: War, Nature, Illusion and Death.

Tactical
We're working on improving tactical AI. One glaring issue that we'll address first is the fact that the AI cannot move its Siege units forward from its deploy zone. Siege units are crucial for Shattering enemy Shield Walls and Support Fire, so when the AI can't bring it's Siege to bear, that makes it a lot less interesting. There are other issues with the AI, but that's a big one.