Mod Manager Mods Not Working With Beta?
Posted: Sat Apr 11, 2015 1:25 pm
Moved this here instead of adding on to another post.
I opted for beta version and eliminated the File does not exist error.
However, the game starts and none of the changes take place. I have been experimenting with just one change - to Spontoons in Dragonhold - just to see if I can get modding to work. So far, none of the modding changes work.
Here is my path: C:\Users\william\Documents\Sovereignty\Mods\Dragon\Data\Game\Sov_Charts.XML -looks right to me, and the Mod Manager reads it. Dragon shows up in the manager.
Here is a sample of the XML, following the Help guide. 1 unit only:
As you can see, I changed a couple numbers (cost, defense, and heal) to be real obvious when I start the game. So far, no luck. I tried inserting <root></root> with it, and even tried a <Replace></Replace> insertion.
Is the game not using mods at this time? Or is my XML file missing anything?
Also, the Help guide says only one unit. Should there be a separate Sov_Chart.XML for each unit to be modified?
I opted for beta version and eliminated the File does not exist error.
However, the game starts and none of the changes take place. I have been experimenting with just one change - to Spontoons in Dragonhold - just to see if I can get modding to work. So far, none of the modding changes work.
Here is my path: C:\Users\william\Documents\Sovereignty\Mods\Dragon\Data\Game\Sov_Charts.XML -looks right to me, and the Mod Manager reads it. Dragon shows up in the manager.
Here is a sample of the XML, following the Help guide. 1 unit only:
Code: Select all
<Table name="Unit">
<Row name="Spontoons" displayname="UNITNAME405" art="halberdier" realm="Dragonhold" rlmid="29" form="1" pce="3" bld="4" war="5" sound="organic_whoosh_33" movesound="move_stack_standard" class="Infantry" race="Human" entity="Unit" cwork="0" total_cost="65" total_upkeep="10" purch="Yes" trans="No" time="2" cap="0" contact="0" purc="0" pack="No" terrain="Any" type="Standard" atttype="Physical" attack="2" defense="1" move="3" life="100" spot="2" rng_att="0" range="0" speed="3" morale="3" heal="3" special1="Pikes" special2="0" special3="0" medal1a="+1 Speed" medal1b="Guardian" medal2a="Dragonslayer" medal2b="+1 Defense" soundranged="0" attackanim="attack_peppering" resource1="0" res1="0" resource2="0" res2="0" />
</Table>Is the game not using mods at this time? Or is my XML file missing anything?
Also, the Help guide says only one unit. Should there be a separate Sov_Chart.XML for each unit to be modified?