Developer’s Note #3 - The Balance of Command
Posted: Fri Apr 10, 2015 2:46 pm
This week, Star Hammer: The Vanguard Prophecy Lead Designer Anthony Sweet discusses how the game will watch your every success and failure via the War Scale, and what that can mean for our hero, Lieutenant Valeron Dyce.
No one likes a backseat driver, even if they are entirely correct when they tell you the road you’re driving down is one-way and your choice of direction is the wrong one. When this happens, all that’s left for you to do is hurry to the next exit and hope that no one judges you for your road safety transgressions.
In video games, however, we’re used to the idea of an all-knowing, all-seeing eye watching and judging our every action. A game should know of every success you’ve achieved, so that you can be rewarded; and of every failure, so that you can be punished or supported as required. If we were allowed to sneak by obstacles without the game knowing, that would end up a very strange game indeed.
Read the full article here
No one likes a backseat driver, even if they are entirely correct when they tell you the road you’re driving down is one-way and your choice of direction is the wrong one. When this happens, all that’s left for you to do is hurry to the next exit and hope that no one judges you for your road safety transgressions.
In video games, however, we’re used to the idea of an all-knowing, all-seeing eye watching and judging our every action. A game should know of every success you’ve achieved, so that you can be rewarded; and of every failure, so that you can be punished or supported as required. If we were allowed to sneak by obstacles without the game knowing, that would end up a very strange game indeed.
Read the full article here