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Making certain hexes off limits until triggered

Posted: Sun Apr 05, 2015 7:05 pm
by GaryChildress
I'm trying to do a grand strategy map for Europe to make something like Commander Europe at War for PC. The player will be Germany. I want to make certain hexes off limits to the player until certain dates. So at a certain date I want to activate the Soviets so that they can be invaded but I don't want them active until that date. Is there a way to set up a hex so that the player cannot move into it until a certain date is reached?

Thanks.

Re: Making certain hexes off limits until triggered

Posted: Mon Apr 06, 2015 4:38 am
by Razz1
Yes, set it as a neutral hex.
Special hexes, first item on list.

I have done this in my Balkan map, however I have not activated the hexes on my map. I do have another surprise on that map.

Re: Making certain hexes off limits until triggered

Posted: Mon Apr 06, 2015 12:36 pm
by Mark50
I`ve done that for a scenario. Basically I`ve set the area to have all hexes neutral and also designated all hexes to be part of the same zone (Edit->Zone). Then I`ve added a hex action script that was triggered by turn (you could choose other triggers) and it affected only the zone that I`ve previously assigned to these hexes. You just leave the Neutral box unchecked and all the hexes should become active. The advantage of having a zone set for these hexes is that you can set another script that orders all units placed there to change the AI behavior (to attack for example) when the hexes become active, thus simulating that area of the map entering the battle. It works nice when you have a situation of a neutral party entering the war during its course (like it happened several times in ww1 for example and also in ww2 with Italy during the battle of France or USSR during the invasion of Poland).

Re: Making certain hexes off limits until triggered

Posted: Tue Apr 07, 2015 2:33 pm
by GaryChildress
Thanks guys! I got it to work. :D