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Kursk - Core Units

Posted: Sat Apr 04, 2015 1:08 pm
by MikeAP
How can you tell which units are core units within the Kursk campaign?

Re: Kursk - Core Units

Posted: Sat Apr 04, 2015 2:27 pm
by morge4
Agree, is there anything that marks them as Core?

Re: Kursk - Core Units

Posted: Sun Apr 05, 2015 4:24 pm
by MikeAP
Anything on this?

Re: Kursk - Core Units

Posted: Mon Apr 06, 2015 6:39 pm
by rf900
I did changed a file for BA, here it will work also. In SteamApps\common\Battle Academy 2\Data\Battle\Scripts edit UI.BSF with any text editor.

Around line 478 add the following marked in bold:

// make the string for the unit name
StartString() ;
if (GetAttrib(target, "System_Carryover") == 1 )
{
PrintStringLiteral("*") ;
}

PrintStringIndexed("IDS_UNITNAME", GetUnitStringID(target) ) ;

and around line 326:

// make the string for the unit name
StartString() ;
if (GetAttrib(me, "System_Carryover") == 1 )
{
PrintStringLiteral("*") ;
}

PrintStringIndexed("IDS_UNITNAME", GetUnitStringID(me) ) ;

This will add a * before the name of the unit shown in the bottom panels.

Re: Kursk - Core Units

Posted: Tue Apr 07, 2015 3:23 pm
by pipfromslitherine
Note that changing any core game files will cause issues when trying to play MP (warning messages etc).

Cheers

Pip