Major flaw in "freeform" mode & other bugs
Posted: Tue Mar 31, 2015 3:09 pm
Hello,
I would like to report a major bug which has really killed the game for me and a friend. To avoid any misunderstandings, let me mention that BASPM is a great game for what it is. However, it has some fatal flaws. We've given it a go time and time again, only to find that our many hours of commitment have been, quite literally, wasted. Some of the issues (like inability to unlock lunar probes through alternate routes) have been fixed, but others still remain.
Me and a friend started a "freeform" (sandbox) game and set the following objective: the first person to achieve all goals in the 'goal comparison" tab of the PR building shall be the winner.
"Freeform" (sandbox) mode means that you can play endlessly and do as many projects as you like, and that the game does not end when somebody gets to the moon.
Well, at some point I did get to the moon, but we both had other missions to do. And guess what? My opponent got the message that I won, and that the game has ended, and we are unable to continue or even view any post-game statistics.
The exact same thing has happened in Cold War games; according to the official changelog of the game, "the race to the Moon campaigns no longer end after the Moon landing goal is accomplished. "
Well, guess what, we ran a Cold War scenario and again it ended when one of the players landed on the moon.
Apart from these issues, which can really be a game-killer, there's two other bugs that we found out throughout this extensive test, and they also take some of the fun away:
First off, in probe missions spanning multiple quarters, the assigned flight controller roster keeps getting randomly changed. In other words, if you launch in the first quarter, it is possible that your flight controller crew layout will be altered randomly when you get to the second quarter of the same mission. The player has to click 'assign flight controllers' button and ensure that his/her crew are to their liking, as the assignments may have changed. We have found this to happen particularly with the BOOSTER and FD positions.
Furthermore, a probe mission typically needs the booster person only in the first quarter, for the launch. This is also confirmed by the 'assign flight controller' button just before flying the mission, as if you go to re-assign flight controllers, the booster spot need not be filled. YET, when you go to your MCC building in order to train your flight controllers, you can NOT train your last remaining person, but instead get a message that (s)he is needed for an upcoming mission, while in fact (s)he is not (you can only train the person that was already assigned as BOOSTER if you leave another person available for the mission). And neither can you assign them to another mission....
I hope these issues are fixed......
I would like to report a major bug which has really killed the game for me and a friend. To avoid any misunderstandings, let me mention that BASPM is a great game for what it is. However, it has some fatal flaws. We've given it a go time and time again, only to find that our many hours of commitment have been, quite literally, wasted. Some of the issues (like inability to unlock lunar probes through alternate routes) have been fixed, but others still remain.
Me and a friend started a "freeform" (sandbox) game and set the following objective: the first person to achieve all goals in the 'goal comparison" tab of the PR building shall be the winner.
"Freeform" (sandbox) mode means that you can play endlessly and do as many projects as you like, and that the game does not end when somebody gets to the moon.
Well, at some point I did get to the moon, but we both had other missions to do. And guess what? My opponent got the message that I won, and that the game has ended, and we are unable to continue or even view any post-game statistics.
The exact same thing has happened in Cold War games; according to the official changelog of the game, "the race to the Moon campaigns no longer end after the Moon landing goal is accomplished. "
Well, guess what, we ran a Cold War scenario and again it ended when one of the players landed on the moon.
Apart from these issues, which can really be a game-killer, there's two other bugs that we found out throughout this extensive test, and they also take some of the fun away:
First off, in probe missions spanning multiple quarters, the assigned flight controller roster keeps getting randomly changed. In other words, if you launch in the first quarter, it is possible that your flight controller crew layout will be altered randomly when you get to the second quarter of the same mission. The player has to click 'assign flight controllers' button and ensure that his/her crew are to their liking, as the assignments may have changed. We have found this to happen particularly with the BOOSTER and FD positions.
Furthermore, a probe mission typically needs the booster person only in the first quarter, for the launch. This is also confirmed by the 'assign flight controller' button just before flying the mission, as if you go to re-assign flight controllers, the booster spot need not be filled. YET, when you go to your MCC building in order to train your flight controllers, you can NOT train your last remaining person, but instead get a message that (s)he is needed for an upcoming mission, while in fact (s)he is not (you can only train the person that was already assigned as BOOSTER if you leave another person available for the mission). And neither can you assign them to another mission....
I hope these issues are fixed......