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Generals and auto-break

Posted: Tue Apr 22, 2008 10:54 pm
by Kineas1
If a general is in the front rank of a unit that vanishes due to auto-break in the JAP, what happens to him? In our game, we placed him with the nearest friendly withing 7MUs, but it was a stretch, and it "felt" odd. I'm sure someone will now point out the pertinent rule, but neither of us could find it or remember seeing anything on the subject.

Posted: Tue Apr 22, 2008 11:18 pm
by carlos
You did right. See page 50 in the rules.

Posted: Wed Apr 23, 2008 6:44 am
by shall
A bit more precisely....

The BG is removed at the end of the JAP so will rout first

The general can move in the JAP as usual - your opponents will presumably have had a go to kill him on a 10-12 if they kept up in initial pursuit.

So basically there is one decent chance to kill a general with a routing BG and the mechanics are exactly the same whether autobroken or normally dropped to BRK. The only difference is that the BG is removed at the end of the JAP.

See page 168 for the full sequence - the order is important.

Si

Posted: Wed Apr 23, 2008 11:03 pm
by Kineas1
Whoa! I've payed a bunch of games and never caught that auto-break units ROUT before they vanish.

Yikes. The stuff I miss.

Posted: Thu Apr 24, 2008 11:42 am
by rbodleyscott
Kineas1 wrote:Whoa! I've payed a bunch of games and never caught that auto-break units ROUT before they vanish.
Usually twice, even if reduced to 1 base. Once immediately and once in the JAP. They are not removed till the end of the JAP.

We wanted them to have a chance to cause mayhem in their army's rear echelons. (Especially elephants who are particularly prone to autobreaking).

Posted: Thu Apr 24, 2008 12:01 pm
by Kineas1
I think that this explains why some games have gone on so long. Heh. I can't wait...

:D

Posted: Sun Jun 08, 2008 9:56 am
by Greuthungi
Situation:
A battlegroup of 3 Average Armoured Cavalry, Lancers with a commander fighting in the front rank, lose melee combat and miss their deathroll. Reduced to two elements (>40%) they autobreak immediately, rout and are pursued by two BGs who keep up, inflicting two casualties, eliminating the whole BG. The commander now stands alone, in contact with the pursuers.

What happens with the commander :?:
1. It moves to a friendly BG within 7" immediately.
2. It can move in the JAP to a friendly BG within 7".
3. It is destroyed.

Posted: Sun Jun 08, 2008 10:09 am
by SirGarnet
First, roll once to see if he dies (10-12). p109

If he lives, he escapes if he can move to and join any friendly BG within his normal move (not passing through enemy).
p50

If not, he is taken prisoner and his head is hacked off and mounted on the point of a spear . . . . OK, I am embellishing at this point.

Mike

Posted: Sun Jun 08, 2008 10:35 am
by Greuthungi
Great, thanks, that's what we did. The commander was with a Komnenan Byzantine cavalry group that tried to hold a charge of a Seljuq Ghilman and a Turcoman LH BG. In the previous turn the Byzantines were shot at by 2 BG of Ghilman and the same Turcomans, disrupting him and inflicting one casualty. Impact went OK for the Byzantines, but overlaps meant a certain death in melee.
However, the tide will be turned now, as the commander now hides in a Varangian guard unit of 6, facing the downhill Seljuqs who rashly pursued the Byzantine cavalry :D

Fantastic battle BTW, the most fun battle I have played with FoG so far, even though it is only 600 points and I am playing the Komnenan starter army on a 150cm by 120cm table.

Posted: Sun Jun 08, 2008 3:43 pm
by flameberge
Greuthungi wrote: Fantastic battle BTW, the most fun battle I have played with FoG so far, even though it is only 600 points and I am playing the Komnenan starter army on a 150cm by 120cm table.
150cmX120cm, see now you made me do math. :) 5'X4'