What a wonderful game...
Posted: Sun Dec 11, 2005 3:16 am
Seriously. This is one of the best games I have played in years. I think the last game that gave me so much pure enjoyment was the first Homeworld, and that was released in 1999.
For one thing, there's a lot of content here for your money. There are battles and battles and battles, and when you've finished the Roman campaign, there's the whole Celtic campaign to dive into.
For another, there's serious replay value here, as in over and over and over. There are just so many different ways you can go with so many different aspects of the game.
I really must take a moment here to specifically applaud the scenario design. Slitherine has obviously spent massive manhours on playtesting these scenarios.
I won't say the scenario design ever rises to the level of brilliance, but it is consistently very good. I was particularly impressed with the smooth, clever way that Slitherine handled the player's participation in what were historically losing battles. I was also very impressed with the resourceful way that an (of necessity) limited number of maps were used and re-used, so that you never said "oh, not this map again". Sometimes the map was the same, but rotated 90 degrees, and it made all the difference in the world. There was one point in the Roman campaign where you got the same map two scenarios in a row, but that's because you were fighting in the same location, as the storyline told you.
(to be continued, distractions beckon)
For one thing, there's a lot of content here for your money. There are battles and battles and battles, and when you've finished the Roman campaign, there's the whole Celtic campaign to dive into.
For another, there's serious replay value here, as in over and over and over. There are just so many different ways you can go with so many different aspects of the game.
I really must take a moment here to specifically applaud the scenario design. Slitherine has obviously spent massive manhours on playtesting these scenarios.
I won't say the scenario design ever rises to the level of brilliance, but it is consistently very good. I was particularly impressed with the smooth, clever way that Slitherine handled the player's participation in what were historically losing battles. I was also very impressed with the resourceful way that an (of necessity) limited number of maps were used and re-used, so that you never said "oh, not this map again". Sometimes the map was the same, but rotated 90 degrees, and it made all the difference in the world. There was one point in the Roman campaign where you got the same map two scenarios in a row, but that's because you were fighting in the same location, as the storyline told you.
(to be continued, distractions beckon)