My Thoughts on a Fantastic Game.
Posted: Sat Mar 07, 2015 1:47 pm
I have played Vietnam 65 for a few days and I think it's a totally fantastic game. Really enjoying the learning curve.
However I have a few thoughts for this game.
I love the idea of gaining awards and medals on my uniform although I would love a story behind this. Maybe make the training mission set in America and follow the story of a young LT and his subsequent story of development.
I have been enjoying this game although I find supplying units when I have a lot on ground tedious although fun. It would be great to use to use more advanced helicopters such as the chinook to carry more supply's than just the one supply. For example a Chinhook can carry more than a Huey.
I love the detail this game contain. I would love to deploy a few more units for example a medic that you can use to heal injured units (like engineers can repair a base). Maybe we could deploy medic units or create a forward medical base which can heal a unit instead of moving all the way back to base)
This may sound a little morbid but when my unit becomes injured there have been casualties inflicted and counts as a dead unit. I wondered if we could greate a system for getting the dead back to base which would increase U.S. support funds for recovering the dead and lose support for not recovering the dead (an odd idea).
I hate that units become destroyed when they run out of supplies. For example maybe aircraft would be destroyed but infantry units there would be survivors maybe this could create a gameplay option to recover survivors (if an aircraft is destroyed or damaged in combat you have to recover the survivors).
A final thought maybe we could include neutral units which are civilians which could provide objectives of supplying aid or supplies to. It would add another layer to the game being able to see civilians and increase the purpose of the hearts and mind mission and just create another layer of immersion.
I'm liking the difference that this game makes. Thanks for developing !!!
However I have a few thoughts for this game.
I love the idea of gaining awards and medals on my uniform although I would love a story behind this. Maybe make the training mission set in America and follow the story of a young LT and his subsequent story of development.
I have been enjoying this game although I find supplying units when I have a lot on ground tedious although fun. It would be great to use to use more advanced helicopters such as the chinook to carry more supply's than just the one supply. For example a Chinhook can carry more than a Huey.
I love the detail this game contain. I would love to deploy a few more units for example a medic that you can use to heal injured units (like engineers can repair a base). Maybe we could deploy medic units or create a forward medical base which can heal a unit instead of moving all the way back to base)
This may sound a little morbid but when my unit becomes injured there have been casualties inflicted and counts as a dead unit. I wondered if we could greate a system for getting the dead back to base which would increase U.S. support funds for recovering the dead and lose support for not recovering the dead (an odd idea).
I hate that units become destroyed when they run out of supplies. For example maybe aircraft would be destroyed but infantry units there would be survivors maybe this could create a gameplay option to recover survivors (if an aircraft is destroyed or damaged in combat you have to recover the survivors).
A final thought maybe we could include neutral units which are civilians which could provide objectives of supplying aid or supplies to. It would add another layer to the game being able to see civilians and increase the purpose of the hearts and mind mission and just create another layer of immersion.
I'm liking the difference that this game makes. Thanks for developing !!!