4-game weekend in Melbourne - Jan/Feb 2015
Posted: Tue Mar 03, 2015 6:30 pm
Game 1: defending in the Salamanca scenario vs Richard Gordon.
Richard was using a very nicely balanced 3 division French 1809 mix even though, as the attacker, he had only 650pts in this scenario. His flank marching division comprised a superior veteran cuirassier (with a gun) and an average drilled hussar unit; and, what’s more, they did the honourable thing and turned up immediately! The near-instant arrival of his flank march on turn 2 meant that the game shaped up quite differently – instead of sweeping around one end of his line with my Cossack division on the open flank, one Cossack unit faced up to delay the arriving French while the other took the only chance available to dodge through the gap between hussars and infantry to get behind the open flank. Indeed, later in the game I think that Richard ultimately came to regret his early decision not to pursue that Cossack unit with the French hussars when they had the chance.
I had chosen to defend the rear-most hill and the village with my large infantry units (each with guns) leaving the foremost hill vacant – but with the rear-most hill covered by my (supposedly) tough Guards Infantry division. My supporting large artillery battery covered the inside centre between that hill and the village while the smaller battery covered the outside right flank of the hill. French infantry and artillery swarmed forward in the centre and right of the Russian lines and their combined shooting began to mount up cohesion losses, though somewhat offset by charismatic rallying on my part. The large Russian line infantry unit in the village survived repeated concentrated fire while a veteran French infantry unit went wide around the village to join its cuirassier colleagues in bringing pressure to bear on my conscripts and jaegers lurking in supposed safety behind the village. In doing so, Richard needed to commit his own conscript infantry units to the centre.
In a great arm-wrestle of a game, we traded close and medium range infantry fire in the valley between the two hills, while my beleaguered conscripts and jaeger back-pedalled as fast as CMTs would allow (ie not too quickly). Both side’s units suffered from outcome move shooting outcomes arising from 4 or more hits but my guards infantry are nothing if not resilient ! Indeed, at one stage the punch and counter punch of the infantry duel on the right in between the two hills had left a limbered French artillery battery as the sole unit out on the far flank and it was racing towards securing the now vacant rear hill objective – what a coup that would have been!
Generally, French rallying proved not as successful as the Russian efforts and cohesion losses were mounting up (though nothing individually fatal). At that point the lone Cossack unit to the rear of the French army launched a charge against wavering conscripts who promptly failed their cohesion test and routed to 1MU from the front of the Russian large battery (who equally promptly sent them back the way they had come with 4 shooting hits!). The consequent cohesion tests across the French army sent another wavering unit away in rout, and so the cascade went on – some 6 routs in all – and that was the game to the Russians.
Overall this was a very finely balanced game throughout. Richard put pressure across my whole front; which is not a bad effort considering he was using 650pts to my 800pts. The deployment of the defender starting in whole-division columns means that there is a bit of a potential traffic jam for the defender to sort out; and quickly. One or two failed CMTs in the wrong place in the first couple of moves can prove catastrophic for the defending army. The full-court press Richard used also meant that he needed to commit his conscripts to more frontline duty than either he or they would have liked. And, thus, the cheeky Cossack unit getting in behind his army ultimately proved to be in the right place at the right time.
Richard was using a very nicely balanced 3 division French 1809 mix even though, as the attacker, he had only 650pts in this scenario. His flank marching division comprised a superior veteran cuirassier (with a gun) and an average drilled hussar unit; and, what’s more, they did the honourable thing and turned up immediately! The near-instant arrival of his flank march on turn 2 meant that the game shaped up quite differently – instead of sweeping around one end of his line with my Cossack division on the open flank, one Cossack unit faced up to delay the arriving French while the other took the only chance available to dodge through the gap between hussars and infantry to get behind the open flank. Indeed, later in the game I think that Richard ultimately came to regret his early decision not to pursue that Cossack unit with the French hussars when they had the chance.
I had chosen to defend the rear-most hill and the village with my large infantry units (each with guns) leaving the foremost hill vacant – but with the rear-most hill covered by my (supposedly) tough Guards Infantry division. My supporting large artillery battery covered the inside centre between that hill and the village while the smaller battery covered the outside right flank of the hill. French infantry and artillery swarmed forward in the centre and right of the Russian lines and their combined shooting began to mount up cohesion losses, though somewhat offset by charismatic rallying on my part. The large Russian line infantry unit in the village survived repeated concentrated fire while a veteran French infantry unit went wide around the village to join its cuirassier colleagues in bringing pressure to bear on my conscripts and jaegers lurking in supposed safety behind the village. In doing so, Richard needed to commit his own conscript infantry units to the centre.
In a great arm-wrestle of a game, we traded close and medium range infantry fire in the valley between the two hills, while my beleaguered conscripts and jaeger back-pedalled as fast as CMTs would allow (ie not too quickly). Both side’s units suffered from outcome move shooting outcomes arising from 4 or more hits but my guards infantry are nothing if not resilient ! Indeed, at one stage the punch and counter punch of the infantry duel on the right in between the two hills had left a limbered French artillery battery as the sole unit out on the far flank and it was racing towards securing the now vacant rear hill objective – what a coup that would have been!
Generally, French rallying proved not as successful as the Russian efforts and cohesion losses were mounting up (though nothing individually fatal). At that point the lone Cossack unit to the rear of the French army launched a charge against wavering conscripts who promptly failed their cohesion test and routed to 1MU from the front of the Russian large battery (who equally promptly sent them back the way they had come with 4 shooting hits!). The consequent cohesion tests across the French army sent another wavering unit away in rout, and so the cascade went on – some 6 routs in all – and that was the game to the Russians.
Overall this was a very finely balanced game throughout. Richard put pressure across my whole front; which is not a bad effort considering he was using 650pts to my 800pts. The deployment of the defender starting in whole-division columns means that there is a bit of a potential traffic jam for the defender to sort out; and quickly. One or two failed CMTs in the wrong place in the first couple of moves can prove catastrophic for the defending army. The full-court press Richard used also meant that he needed to commit his conscripts to more frontline duty than either he or they would have liked. And, thus, the cheeky Cossack unit getting in behind his army ultimately proved to be in the right place at the right time.