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Objects
Posted: Tue Mar 03, 2015 3:18 pm
by enric
How to override the OBJECTS.BSF file ?
Original is here:
DATA ▸ OBJECTS ▸ SYSTEM ▸ OBJECTS.BSF
When I duplicate and modify that file and place at:
My Games ▸ BA2 ▸ CAMPAIGNS ▸ A2_ENGINEER ▸ DATA ▸ OBJECTS ▸ SYSTEM▸ OBJECTS.BSF
it seems not working I just added
Log ("hello");
But never goes here.
Re: Objects
Posted: Tue Mar 03, 2015 4:33 pm
by pipfromslitherine
You can't override the object script in that way. You would need to have your own object folder and definitions in the campaign.
Cheers
Pip
Re: Objects
Posted: Tue Mar 03, 2015 5:15 pm
by enric
Do you mean to have a OBJECTS folder at the campaign level?
Inside it a SYSYEM folder with
OBJECTS.BSF
OBJECTS.TXT
SMOKE.FXF
SMOKE.S4F
or
a OBJECTS folder at the campaign/DATA folder?
Inside it a SYSYEM folder with
OBJECTS.BSF
OBJECTS.TXT
SMOKE.FXF
SMOKE.S4F
I tried both: no result
Re: Objects
Posted: Tue Mar 03, 2015 6:36 pm
by enric
Don't worry, I deduced.
Re: Objects
Posted: Tue Mar 03, 2015 6:41 pm
by pipfromslitherine
Custom objects should be in the <campaign>/OBJECTS folder. That said, they will NOT over-ride existing system objects. The two will coexist. You can define custom objects and then apply them to maps as usual of course.
Cheers
Pip