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Objects

Posted: Tue Mar 03, 2015 3:18 pm
by enric
How to override the OBJECTS.BSF file ?

Original is here:
DATA ▸ OBJECTS ▸ SYSTEM ▸ OBJECTS.BSF

When I duplicate and modify that file and place at:

My Games ▸ BA2 ▸ CAMPAIGNS ▸ A2_ENGINEER ▸ DATA ▸ OBJECTS ▸ SYSTEM▸ OBJECTS.BSF

it seems not working I just added
Log ("hello");

But never goes here.

Re: Objects

Posted: Tue Mar 03, 2015 4:33 pm
by pipfromslitherine
You can't override the object script in that way. You would need to have your own object folder and definitions in the campaign.

Cheers

Pip

Re: Objects

Posted: Tue Mar 03, 2015 5:15 pm
by enric
Do you mean to have a OBJECTS folder at the campaign level?
Inside it a SYSYEM folder with
OBJECTS.BSF
OBJECTS.TXT
SMOKE.FXF
SMOKE.S4F

or
a OBJECTS folder at the campaign/DATA folder?
Inside it a SYSYEM folder with
OBJECTS.BSF
OBJECTS.TXT
SMOKE.FXF
SMOKE.S4F

I tried both: no result

Re: Objects

Posted: Tue Mar 03, 2015 6:36 pm
by enric
Don't worry, I deduced.

Re: Objects

Posted: Tue Mar 03, 2015 6:41 pm
by pipfromslitherine
Custom objects should be in the <campaign>/OBJECTS folder. That said, they will NOT over-ride existing system objects. The two will coexist. You can define custom objects and then apply them to maps as usual of course.

Cheers

Pip