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Another modding question...

Posted: Fri Feb 27, 2015 1:57 pm
by Interlocutor
Is it possible to modify the way Skirmish battles are set up, in order to allow a wider initial deployment frontage for heavier troop types?

Re: Another modding question...

Posted: Fri Feb 27, 2015 3:50 pm
by rbodleyscott
Interlocutor wrote:Is it possible to modify the way Skirmish battles are set up, in order to allow a wider initial deployment frontage for heavier troop types?
Of course.

You would need to mod the AutoDeploy() function in MoreScenarioTools.BSF if you want the troops to autodeploy on a wider front.

You would need to alter SetStandardDeploymentBounds() in moreScenarioTools.BSF to allow troops to deploy beyond the bounds defined by their initial autodeployment.

You might also want to alter CheckDeploymentStandard() in Move.BSF.

Re: Another modding question...

Posted: Fri Feb 27, 2015 3:58 pm
by Interlocutor
Thank you, Richard. I'll try that out.

BTW, I've gone back to Squads.CSV and tweaked the AP allotment up a tick. So now my "halved move distances" are more like 60% of stock rather than 50%. I like the way the battles look & play this way, more linear, less concentration of fire.

Re: Another modding question...

Posted: Fri Feb 27, 2015 4:01 pm
by rbodleyscott
Interlocutor wrote:Thank you, Richard. I'll try that out.

BTW, I've gone back to Squads.CSV and tweaked the AP allotment up a tick. So now my "halved move distances" are more like 60% of stock rather than 50%. I like the way the battles look & play this way, more linear, less concentration of fire.
When you are completely happy with it, please supply your complete mod, and assuming it works as advertised (and I see no reason why it shouldn't) we will put it up on the FTP. (Presumably as 3 campaigns)

PM me when you are ready.

Re: Another modding question...

Posted: Fri Feb 27, 2015 7:28 pm
by Interlocutor
rbodleyscott wrote:When you are completely happy with it, please supply your complete mod, and assuming it works as advertised (and I see no reason why it shouldn't) we will put it up on the FTP. (Presumably as 3 campaigns)

PM me when you are ready.
Okay. The issue will be getting "completely happy with it" {smile}. I tend to be a tinkerer, and until I've playtested it a lot more, I can't be certain it works right.

But then, a guy I once worked for in a software business used to say "there will always be bugs, just try to reduce their number as much as possible."

I will PM you when I think it is ready, and thanks again.