AI Defending Castles
Posted: Tue Feb 24, 2015 9:42 pm
Ive been making some large fortifications for my solo campaigns, and have discovered an unfortunate trait in the AI which will often charge out of the castle when one of my attacking units looks weak, and also will pursue routing units, out into the open country (which is filled with besiegers). Both moves work out badly for the AI.
Other than that PS works well for assaults, and I have lost a lot of men while attacking castles (I should say I am making castles with 10 or twelve castle squares one next to the other, back to back etc.) I just was glad to take a 10 square castle with loses of around 1000 vs 600 defenders, a bit Alamo-like. I took the place, but was it worth it? I might not have taken it if the AI hadn't used these two moves.
Is there any kind of infantry unit that wont leave fortifications? Id like it to move around within them as needed. Or is there one that cant move? Do we need one like that?
Thanks!
George
Other than that PS works well for assaults, and I have lost a lot of men while attacking castles (I should say I am making castles with 10 or twelve castle squares one next to the other, back to back etc.) I just was glad to take a 10 square castle with loses of around 1000 vs 600 defenders, a bit Alamo-like. I took the place, but was it worth it? I might not have taken it if the AI hadn't used these two moves.
Is there any kind of infantry unit that wont leave fortifications? Id like it to move around within them as needed. Or is there one that cant move? Do we need one like that?
Thanks!
George