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No animation for snipers
Posted: Thu Feb 19, 2015 1:08 pm
by MikeAP
Sniper unit in game has no animation.
Re: No animation for snipers
Posted: Mon Mar 02, 2015 5:22 pm
by IainMcNeil
I've added it to the list and we'll try to fix for the next patch. Which sniper unit do you mean exactly? There are about 4 of them

Re: No animation for snipers
Posted: Tue Mar 03, 2015 2:19 pm
by MikeAP
I think none of them
Re: No animation for snipers
Posted: Wed Mar 04, 2015 10:26 am
by IainMcNeil
They all have here - which action are they missing? Do they walk, die, shoot?
Re: No animation for snipers
Posted: Wed Mar 04, 2015 9:31 pm
by MikeAP
Sorry about that; I was unclear
Snipers lack shooting animations
PC version, using Steam (latest very)
Re: No animation for snipers
Posted: Wed Apr 15, 2015 12:50 am
by MikeAP
This is still not fixed.
The sniper now uses the rifleman animation and sound - shows model shooting 3 times. Sniper should be 1 shot.
Re: No animation for snipers
Posted: Wed Apr 15, 2015 3:12 pm
by pipfromslitherine
The sniper uses the same model as the infantry (IIRC from fixing it) and this maps to the same SFX etc. So it was that or the old problem. I chose the current result.
Cheers
Pip
Re: No animation for snipers
Posted: Wed Apr 15, 2015 11:36 pm
by MikeAP
It formerly used the SniperRifle wav.
It now just uses the rifle audio.
It should have its own animation and sfx, no?
Re: No animation for snipers
Posted: Thu Apr 16, 2015 2:59 pm
by enric
This has been introduced with the 1-0.4, to avoid it (I'm fixing it in my scenarios) you must change
lines 34-36 in the SNIPER.BSF
AddVizUnitTurnToFire(me, tilex, tiley) ;
AddVizAnim(me, "FIRE", 255) ;
//AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
to
AddVizUnitTurnToFire(me, tilex, tiley) ;
//AddVizAnim(me, "FIRE", 255) ;
AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
And put the modified file in your scenarios DATA/BATTLE/SCRIPTS
Re: No animation for snipers
Posted: Thu Apr 16, 2015 3:40 pm
by MikeAP
enric wrote:This has been introduced with the 1-0.4, to avoid it (I'm fixing it in my scenarios) you must change
lines 34-36 in the SNIPER.BSF
AddVizUnitTurnToFire(me, tilex, tiley) ;
AddVizAnim(me, "FIRE", 255) ;
//AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
to
AddVizUnitTurnToFire(me, tilex, tiley) ;
//AddVizAnim(me, "FIRE", 255) ;
AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
And put the modified file in your scenarios DATA/BATTLE/SCRIPTS
Sounds good, thanks.