Movement types guide?
Posted: Mon Feb 16, 2015 1:39 pm
I was thinking to add some new movement types and I have some questions:
1. firstly, what is the hardcoded limit for the movement entries? Could there be more than the existing 13 (0 to 12) from the game?
2. if yes, are there any side effects of adding new movement types (as opposed to editing existing ones)? Like some information not showing, some data not being read by the engine and so on.
3. could someone please help me make sense of the numbers mentioned in movement.pzdat? For example what is the difference between -100 and -200? Are these percentages? If they are than what is the point of -200%?
Also, are the small positive numbers like 1, 2, 3 representing bonuses or penalties? I`m guessing that they`re penalties and that they subtract from the movement value of the unit as it is mentioned in movement.pzdat. But what happens if the penalty number is higher than or equal to the number the unit has for movement? Does this mean the unit can`t access that hex type at all?
1. firstly, what is the hardcoded limit for the movement entries? Could there be more than the existing 13 (0 to 12) from the game?
2. if yes, are there any side effects of adding new movement types (as opposed to editing existing ones)? Like some information not showing, some data not being read by the engine and so on.
3. could someone please help me make sense of the numbers mentioned in movement.pzdat? For example what is the difference between -100 and -200? Are these percentages? If they are than what is the point of -200%?
Also, are the small positive numbers like 1, 2, 3 representing bonuses or penalties? I`m guessing that they`re penalties and that they subtract from the movement value of the unit as it is mentioned in movement.pzdat. But what happens if the penalty number is higher than or equal to the number the unit has for movement? Does this mean the unit can`t access that hex type at all?