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Modding the WW 1
Posted: Thu Apr 17, 2008 10:06 am
by Noova
Hi,
I have bought Commander - Europe at war yesterday and I have read a lot of helps and about mods.
I will try the editor in the next days.
But, have someone made a mod with countries and border of 1914? (But with WWII units of course)
Is it possible to change the border lines in the editor?
Posted: Thu Apr 17, 2008 10:09 am
by IainMcNeil
Idont think there is a WW1 mod, but the editor would allow you change borders & you canmod units graphics etc quite easily. Whether it woudl let you make it work just as you want is unlikely but you can certainly get an approximation!
Posted: Thu Apr 17, 2008 10:37 am
by Noova
I hope that the editor is graphical (drag & drop function?) because I do not have any knowledge in programming or something else...
But when I will try and get a real great WWI Mod I will post it

Posted: Thu Apr 17, 2008 11:34 am
by Noova
is it possible to rename countries or to create new one? Austria / Hungary ? Osman Empire?
Posted: Thu Apr 17, 2008 12:40 pm
by IainMcNeil
You can rename them, but not sure about adding new ones. You need to edit the in game text though - not sure you an edit the editor display names. Johan will know more.
Posted: Thu Apr 17, 2008 1:55 pm
by firepowerjohan
In the message_eng.txt script are the names for the displayed names of countries
my ww1 personal project (beta) -- cancelled
Posted: Fri Mar 18, 2011 1:12 pm
by danijocker90
hi, im modding the game for have a ww1 style and i think is good if dont search a total realism...
i edited the map so i have a ww1 map in 1914, and i changed the unit icons so you can buy a mark 1 and if you have labs could finish with mark v* for example...
i have some problems with the events 'cause i dont know how edit them and then i cant do the russian revolution for example...
but i did the allies (and "Central Powers") "DoWs" so at first only russian is fighting but (in summer? i dont remember) belgium join them, later uk and france...etc
for usa i choose the historical date because (again the events) i dont know how do a submarine effect for his decission...
and how can i block the tanks to germany?

in 1914 with A7Vs!!!!....if i cant block the units production maybe i change the first tanks with artillery...(i only can edit for -1 in labs

)
mmm....i think thats all...
ps: sorry for the english, i need improve it
--------------------------------------------
decided, i will buy The Great War....i have lost the stability with the editor and i think that this mod is an impossible dream....too hard for something that this professionals just did it
Re: my ww1 personal project (beta) -- cancelled
Posted: Fri Mar 18, 2011 6:30 pm
by BuddyGrant
danijocker90 wrote:i have some problems with the events 'cause i don't know how edit them and then i cant do the Russian revolution for example...
danijocker90 wrote:for USA i choose the historical date because (again the events) i don't know how do a submarine effect for his decision...
Yeah, can't edit events like that without de/recompiling the code unfortunately.
danijocker90 wrote:and how can i block the tanks to Germany?

in 1914 with A7Vs!!!!....if i cant block the units production maybe i change the first tanks with artillery...(i only can edit for -1 in labs

)
I would suggest armor starts as weak cavalry (including icon images), and changes to armour at tech level 4 or so. That way you could have the Allies get tanks long before Germany if you wanted just by increasing their at-start armour (AKA cavalry) tech level. Not sure how you'd give Germany Zeppelins but not the allies - perhaps zeppelins could be a more advanced version of bomber tech and give Germany a higher at-start bomber tech level.
danijocker90 wrote:decided, i will buy The Great War....i have lost the stability with the editor and i think that this mod is an impossible dream....too hard for something that this professionals just did it
I think it's possible and an interesting challenge, although The Great War will no doubt be able to have many more options than a CEAW:WWI mod.
Posted: Sat Mar 19, 2011 12:57 am
by danijocker90
thanks for your comment BuddyGrant, but as you can see i cancelled the mod...and yes maybe TGW will have the same things that a mod like this, but of course will have more stability and full work...
if they update the editor maybe i colud try it again...

Forget all the above!!!
Posted: Fri Apr 15, 2011 8:48 am
by danijocker90
forget all the above
I have it!
completed (+ / - 90%)
I uploaded the file to megaupload and Slitherine have informed .... by the way, notice here I sent the 1.0 version, and I have the 1.1 .... the difference is the file General.txt beginning in 1914, otherwise resources do not add up ....
Posted: Tue Sep 27, 2011 8:13 pm
by Goldblooded
Same here! Im hooked on it, Shame this game is overlooked by many gamers for overcomplicated and overrated games such as Hearts of Iron. Despite the fact that im a history buff and im also an editor on wikipedia and part of the history project , i found it awkward and hard to use.
Im downloading the editor now if i can see how it works , i may be able to make a ww1 mod, im not that great with coding and things though.