Air units: useful for anything?
Posted: Fri Apr 04, 2008 9:12 am
After playing some games, specially as Axis, i´m starting to think that air units are quite worthless and you could practically go without them...
They are expensive to build, they consume a lot of fuel and they took usually heavy losses (there´s usuallya n enemy fighter on range) so you expend even more PP reinforcing them. And they really don´t deal a lot of damage.
Fighters are only useful against other fighters...and not too much. When escorting you deal enemy interceptors nearly as much damage as you take. Then the tactical or strategical bomber you are escorting reach their objetive but rarely (look below) the cost in PP of the damage received (and fuel expent) is worth the damage you dealt.
Tactical bombers: i expected them to be some kind of "tank-busters" but they rarely deal more than 1 or 2 damage. I think they are more effective on naval combat but, as axis, you tend to be overwhelmed by allied fleet so it´s impossible to have enough tac-bombers to make an effective impact on them. And there´s always those damn interceptors.
Strategical bombers: They are the most useful unit and, if playing with allies, they could deal a lot of damage to axis PP production. As axis they tend to be...well, non-existant as you rarely have PP to build them. And, to be useful, you´ll need a lot of them.
My main complain is that interceptions are always automatic no matter how and when you attack. I mean, it´s like the fighters are "teletransported" to where an attack is taking place and that´s very annoying and unrealistic.
Fighters can´t be anywhere, anytime...i know the game is somewhat abstracted but you can´t expect that a bunch of german stukas attack a French corps near Paris (for example) and. ..pop! the UK fighter automatically fly through the channel and intercepts them.
Fighters inteception shouldn´t be automatic. It may have be a % of interception...the more far the interception from the fighter unit, the less chance of achieving it. That could depict the fact that the fighter is running our of fuel, the time it takes to reach the target, bad ranging, you are over enemy territory and avoiding flak...etc. Radar and fighter technologies improve that %.
They are expensive to build, they consume a lot of fuel and they took usually heavy losses (there´s usuallya n enemy fighter on range) so you expend even more PP reinforcing them. And they really don´t deal a lot of damage.
Fighters are only useful against other fighters...and not too much. When escorting you deal enemy interceptors nearly as much damage as you take. Then the tactical or strategical bomber you are escorting reach their objetive but rarely (look below) the cost in PP of the damage received (and fuel expent) is worth the damage you dealt.
Tactical bombers: i expected them to be some kind of "tank-busters" but they rarely deal more than 1 or 2 damage. I think they are more effective on naval combat but, as axis, you tend to be overwhelmed by allied fleet so it´s impossible to have enough tac-bombers to make an effective impact on them. And there´s always those damn interceptors.
Strategical bombers: They are the most useful unit and, if playing with allies, they could deal a lot of damage to axis PP production. As axis they tend to be...well, non-existant as you rarely have PP to build them. And, to be useful, you´ll need a lot of them.
My main complain is that interceptions are always automatic no matter how and when you attack. I mean, it´s like the fighters are "teletransported" to where an attack is taking place and that´s very annoying and unrealistic.
Fighters can´t be anywhere, anytime...i know the game is somewhat abstracted but you can´t expect that a bunch of german stukas attack a French corps near Paris (for example) and. ..pop! the UK fighter automatically fly through the channel and intercepts them.
Fighters inteception shouldn´t be automatic. It may have be a % of interception...the more far the interception from the fighter unit, the less chance of achieving it. That could depict the fact that the fighter is running our of fuel, the time it takes to reach the target, bad ranging, you are over enemy territory and avoiding flak...etc. Radar and fighter technologies improve that %.