Skirmishers, how to use them!
Posted: Fri Dec 02, 2005 12:08 pm
Ave,
Possibly, one of the most under-rated of the numerous troop types available for recruitment is the skirmisher.
We currently have two types, the eponymous skirmisher and the velite. Both are armed with javelins as their
principal missile weapon, both have swords as hand-to-hand weapons, the velite has a light shield but not the skirmisher. Skirmishers and velites are two of only four units that can be trained to use the promotion skill of
Anti-Elephant Specialist, the other two being Militia and Auxilia.
Shirmishers have six javelins, Velites have eight: through equipment you can buy four extra javelins for each for a one off payment of 15 denari! If you enhance their skills through promotions, ie. marksman, weakspot targeting, expert throwers and skirmish, your skirmishers/velites become quite deadly and not to be taken "lightly"!
Some audacious and creative ideas on their use have been posted by other members:
sum1wun wrote:
"Even with anti-elephant, dont attack the elephants directly with the militia. Hit them in a flank after letting them slam into skimishers. Then, disengage the skirmishers and fire from afar."
honvedseg wrote:
"The limited effectiveness of skirmishers is misleading. If you use ranged weapons to soften up an opposing unit before your heavy hitters grind them to iron filings and hamburger, the opposing unit will hit its morale points sooner and inflict less casualties on your units in return. One such unit firing and fleeing, or screened by your heavy troops, can be very handy against a tough enemy unit, too many and you have a useless army after the ammunition is gone."
sum1wun wrote again:
"One useful trick with skirmishers is to send them out with a baby sitting unit of heavy cavalry behind. The skirmishers will fire at the enemy, and when they charge into combat, hit disengage immeadeaitly. If all goes well you should take out at least a few. While the enemy is chasing, slam the cavalry into them before they can get turned about, then, before they organize, disengage AGAIN. This one-two punch is excellent if your enemy is relying on shock units (elite units in the frontlines) to carry the day, and if done right, can literally cripple their army. Your opponent will likely want to use rally at this point to save his butt, and this will make him expend an extremely vital order. If he doesnt use rally or turn around, more fool him, because those troops will be wiped out. If you use only one or the other unit type to pull this off, the hit will not be quite enough to hamstring the unit."
Three first rate examples of the potential effectiveness of the skirmishers/velites. Thank you guys!
If you have had any interesting experiences with skirmishers/velites or any further ideas on their uses that you would like to share with the other members please feel free to post your thoughts.
One final thought: I note that we, as Romans, are fighting against bow-armed skirmishers. Why don't we have any?
Surely, once we've beaten them and conquered their country, can't we recruit them as auxiliaries? One further final thought, having chosen the skill skirmish through promotions, wouldn't you expect your troops to "skirmish" ie: evade contact if possible? Isn't that what skirmish means?
Vale
M. Spedius Corbulo
PS. For comparisons between skirmishers and velites see "Skirmishers or Velites?" rewritten today.
Possibly, one of the most under-rated of the numerous troop types available for recruitment is the skirmisher.
We currently have two types, the eponymous skirmisher and the velite. Both are armed with javelins as their
principal missile weapon, both have swords as hand-to-hand weapons, the velite has a light shield but not the skirmisher. Skirmishers and velites are two of only four units that can be trained to use the promotion skill of
Anti-Elephant Specialist, the other two being Militia and Auxilia.
Shirmishers have six javelins, Velites have eight: through equipment you can buy four extra javelins for each for a one off payment of 15 denari! If you enhance their skills through promotions, ie. marksman, weakspot targeting, expert throwers and skirmish, your skirmishers/velites become quite deadly and not to be taken "lightly"!
Some audacious and creative ideas on their use have been posted by other members:
sum1wun wrote:
"Even with anti-elephant, dont attack the elephants directly with the militia. Hit them in a flank after letting them slam into skimishers. Then, disengage the skirmishers and fire from afar."
honvedseg wrote:
"The limited effectiveness of skirmishers is misleading. If you use ranged weapons to soften up an opposing unit before your heavy hitters grind them to iron filings and hamburger, the opposing unit will hit its morale points sooner and inflict less casualties on your units in return. One such unit firing and fleeing, or screened by your heavy troops, can be very handy against a tough enemy unit, too many and you have a useless army after the ammunition is gone."
sum1wun wrote again:
"One useful trick with skirmishers is to send them out with a baby sitting unit of heavy cavalry behind. The skirmishers will fire at the enemy, and when they charge into combat, hit disengage immeadeaitly. If all goes well you should take out at least a few. While the enemy is chasing, slam the cavalry into them before they can get turned about, then, before they organize, disengage AGAIN. This one-two punch is excellent if your enemy is relying on shock units (elite units in the frontlines) to carry the day, and if done right, can literally cripple their army. Your opponent will likely want to use rally at this point to save his butt, and this will make him expend an extremely vital order. If he doesnt use rally or turn around, more fool him, because those troops will be wiped out. If you use only one or the other unit type to pull this off, the hit will not be quite enough to hamstring the unit."
Three first rate examples of the potential effectiveness of the skirmishers/velites. Thank you guys!
If you have had any interesting experiences with skirmishers/velites or any further ideas on their uses that you would like to share with the other members please feel free to post your thoughts.
One final thought: I note that we, as Romans, are fighting against bow-armed skirmishers. Why don't we have any?
Surely, once we've beaten them and conquered their country, can't we recruit them as auxiliaries? One further final thought, having chosen the skill skirmish through promotions, wouldn't you expect your troops to "skirmish" ie: evade contact if possible? Isn't that what skirmish means?
Vale
M. Spedius Corbulo
PS. For comparisons between skirmishers and velites see "Skirmishers or Velites?" rewritten today.