Later Medieval German list advice
Posted: Wed Apr 02, 2008 8:30 pm
I'd like to begin by saying that I have yet to play a game of FoG (I am not part of an established historical wargaming group currently). I have some Essex Later Imperialist models (I still need more), and I'm trying to organize them into an effective fighting force. Do the members of this forum feel that the Later Medieval German list is more effective as a predominately infantry force, or is a cavalry-heavy army the stronger option? Compare these two lists, for example (the units in each list are in order of march):
1. Crossbowmen - LF, Unprotected, Average, Drilled, Crossbow ------ 6 bases
2. Handgunners - LF, Protected, Average, Drilled, Firearm ------6 bases
3. Free Canton Spearmen - MF, Protected, Average, Drilled, Offensive Spearmen ------ 8 bases
4. Mounted Crossbowmen - Cv, Armored, Average, Drilled, Crossbow, Swordsmen ------ 4 bases
5. Mounted Crossbowmen - Cv, Armored, Average, Drilled, Crossbow, Swordsmen ------ 4 bases
6. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
7. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
8. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
9. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
10. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
11. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
4 x TC
1. Crossbowmen - LF, Unprotected, Average, Drilled, Crossbow ------ 6 bases
2. Handgunners - LF, Protected, Average, Drilled, Firearm ------6 bases
3. Crossbowmen - MF, Protected, Average, Drilled, Crossbow ------ 8 bases
4. Free Canton Spearmen - MF, Protected, Average, Drilled, Offensive Spearmen ------ 8 bases
5. Free Canton Spearmen - MF, Protected, Average, Drilled, Offensive Spearmen ------ 8 bases
6. Mounted Crossbowmen - Cv, Armored, Average, Drilled, Crossbow, Swordsmen ------ 4 bases
7. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
8. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
9. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
10. Halberdiers - HF, Armored, Average, Drilled, Heavy Weapon ------ 6 bases
11. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
12. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
4 x TC
Which list do you think is stronger? Are there any obvious changes that should be made to either list that would make them more effective within each list's original idea? Are small units of average drilled knights worthy of being the core of an army? Is the fact that nothing at all is superior something which ought to be addressed?
One other thing...I've played other wargames in which the movement difference betwwen cavalry and infantry is much greater. When the two troop types move at drastically different speeds the cavalry and infantry often do not end up working in conjunction with one another until quite late in the game (when everyone moves forward at once from the beginning the attack is piecemeal and too many flanks are exposed). This seems to be less of a concern in FoG due to cavalry and infantry's moving at speeds more similar to one another's. Am I correct in assuming that, because of the relative similarity of movement rate amongst the troop types, that pretty much any ratio of infantry to cavalry can potentially work in FoG?
Thank you very much.
1. Crossbowmen - LF, Unprotected, Average, Drilled, Crossbow ------ 6 bases
2. Handgunners - LF, Protected, Average, Drilled, Firearm ------6 bases
3. Free Canton Spearmen - MF, Protected, Average, Drilled, Offensive Spearmen ------ 8 bases
4. Mounted Crossbowmen - Cv, Armored, Average, Drilled, Crossbow, Swordsmen ------ 4 bases
5. Mounted Crossbowmen - Cv, Armored, Average, Drilled, Crossbow, Swordsmen ------ 4 bases
6. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
7. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
8. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
9. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
10. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
11. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
4 x TC
1. Crossbowmen - LF, Unprotected, Average, Drilled, Crossbow ------ 6 bases
2. Handgunners - LF, Protected, Average, Drilled, Firearm ------6 bases
3. Crossbowmen - MF, Protected, Average, Drilled, Crossbow ------ 8 bases
4. Free Canton Spearmen - MF, Protected, Average, Drilled, Offensive Spearmen ------ 8 bases
5. Free Canton Spearmen - MF, Protected, Average, Drilled, Offensive Spearmen ------ 8 bases
6. Mounted Crossbowmen - Cv, Armored, Average, Drilled, Crossbow, Swordsmen ------ 4 bases
7. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
8. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
9. Pikemen - HF, Protected, Average, Drilled, Pikemen ------ 8 bases
10. Halberdiers - HF, Armored, Average, Drilled, Heavy Weapon ------ 6 bases
11. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
12. Mercenary Men-at-arms - Kn, Heavily Armored, Average, Drilled, Lancers, Swordsmen ------ 4 bases
4 x TC
Which list do you think is stronger? Are there any obvious changes that should be made to either list that would make them more effective within each list's original idea? Are small units of average drilled knights worthy of being the core of an army? Is the fact that nothing at all is superior something which ought to be addressed?
One other thing...I've played other wargames in which the movement difference betwwen cavalry and infantry is much greater. When the two troop types move at drastically different speeds the cavalry and infantry often do not end up working in conjunction with one another until quite late in the game (when everyone moves forward at once from the beginning the attack is piecemeal and too many flanks are exposed). This seems to be less of a concern in FoG due to cavalry and infantry's moving at speeds more similar to one another's. Am I correct in assuming that, because of the relative similarity of movement rate amongst the troop types, that pretty much any ratio of infantry to cavalry can potentially work in FoG?
Thank you very much.