Design Philosophy Qs
Posted: Sun Mar 30, 2008 1:14 pm
RBS et al...
Having had a bit of time to digest the contents of the army books I've seen so more, there's a few questions that I'd like to ask to eliminate some assumptions I'm making at this time, allowing for more informed discussion in this venue and others.
First, some big picture questions:
Is there some estimation being taken into account to grade armies against non-historical opponents to take into account relative ability and effectiveness of equipment? There are several reasons I ask: most historical games seem to be a-historical (or SciFi ;) matchups, it seems that people are interested in relative army performance.
For the last there seem to be expressions of this in the army lists. For instance; no Elite hoplites or knights, although there would have those who would have been the best relative to their historical opponent. Am I reading something in that isn't there, or was this your intent?
Next up, I'm paraphrasing here, but you state in the design philosophy section that there's scaling of a sort to allow nations that fielded smaller forces to try out equal matchups. However, it does seem that there is a cutoff for inclusion indicated by: the abscence of some lists, relatively small counts requiring allies (Scots in Europe), or only appearing as ally lists (many in Rise of Rome).
My suspicion is that this is based on a couple of factors: a population large enough to generate an army of at least mdoerate size, evidence that the nation or culture did produce armies that fought in the manner modelled in the rules, and some sort of date cutoff for having done so (1500 AD?). Is this correct?
Finally, BGs seem to be modelled on a primary purpose, and then may mave some modifying abilities (i.e. you're impact foot + some stuff, or you're lancers plus some stuff). There seem to be some hard and fast divisions: you can be lancers and have Bow*, but not bow, similarly impact foot or heavy weapon seem to have some relative ability limitations (it appears you can be impact foot or heavy weapon, not both). Are these hard and fast rules, and would you be willing to list them?
I hope you're willing to give us a little peek under the hood (or would that be bonnet to you? :)
Thanks
Cole
Having had a bit of time to digest the contents of the army books I've seen so more, there's a few questions that I'd like to ask to eliminate some assumptions I'm making at this time, allowing for more informed discussion in this venue and others.
First, some big picture questions:
Is there some estimation being taken into account to grade armies against non-historical opponents to take into account relative ability and effectiveness of equipment? There are several reasons I ask: most historical games seem to be a-historical (or SciFi ;) matchups, it seems that people are interested in relative army performance.
For the last there seem to be expressions of this in the army lists. For instance; no Elite hoplites or knights, although there would have those who would have been the best relative to their historical opponent. Am I reading something in that isn't there, or was this your intent?
Next up, I'm paraphrasing here, but you state in the design philosophy section that there's scaling of a sort to allow nations that fielded smaller forces to try out equal matchups. However, it does seem that there is a cutoff for inclusion indicated by: the abscence of some lists, relatively small counts requiring allies (Scots in Europe), or only appearing as ally lists (many in Rise of Rome).
My suspicion is that this is based on a couple of factors: a population large enough to generate an army of at least mdoerate size, evidence that the nation or culture did produce armies that fought in the manner modelled in the rules, and some sort of date cutoff for having done so (1500 AD?). Is this correct?
Finally, BGs seem to be modelled on a primary purpose, and then may mave some modifying abilities (i.e. you're impact foot + some stuff, or you're lancers plus some stuff). There seem to be some hard and fast divisions: you can be lancers and have Bow*, but not bow, similarly impact foot or heavy weapon seem to have some relative ability limitations (it appears you can be impact foot or heavy weapon, not both). Are these hard and fast rules, and would you be willing to list them?
I hope you're willing to give us a little peek under the hood (or would that be bonnet to you? :)
Thanks
Cole